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Course Overview
The Bachelor of Creative Media provides advanced preparation for a range of professional roles in the media and communications industry. The course equips graduates with comprehensive skills, theoretical knowledge, and industry experience that can be applied in a variety of fields associated with design, technology and media. The flexible course structure lets you tailor your studies to align with your individual strengths and interests by choosing from specialisations in animation, graphic design, interactive media and screen production. You will learn how to create digital media works using industry-standard software tools and techniques. You will learn how to think critically, solve problems, communicate effectively, and work independently and collaboratively as part of a multidisciplinary team. You will engage with clients on real-world projects through work-integrated learning (WIL) experiences, either via individual work placements or collaborative team-based projects.
The Bachelor of Creative Media can be studied on-campus or online, offering maximum flexibility to suit your preferred learning style and circumstances. On-campus students benefit from access to dedicated multimedia computer laboratories and production studios. The course also incorporates a one-year Diploma of Creative Media as an optional exit / interim award. Graduates of the Diploma of Creative Media may articulate directly into the second year of the Bachelor of Creative Media, receiving full credit for their studies.
Career Information
The rapid evolution of digital technologies continues to transform how we work, communicate, and engage with media. As a result, the demand for creative professionals who can produce and apply innovative media solutions is stronger than ever. The Bachelor of Creative Media equips graduates with the creative and technical skills needed for success in today’s media and communication industries. Career opportunities span a wide range of fields, including illustration, animation, 3D modelling, motion graphics, visual effects, graphic design, publishing, photography, social media management, web design, user experience design, software development, game development, video production, audio production, screenwriting, film and television production, corporate communications, learning design, advertising and marketing. Equipped with this broad skill set, graduates are well-positioned to contribute to both established media sectors and emerging areas shaped by new technologies and platforms.
| Duration | 3 years full-time or 6 years part-time |
|---|---|
| Credit Points that Must be Earned | 144 |
| Number of Units Required | CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24). |
| Expected Hours of Study | One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term. |
| Course Type | Undergraduate Award |
| Qualification (post nominal) | BCreativeMedia |
| AQF Level | Level 7: Bachelor Degree |
Admission Codes
|
Domestic Students Tertiary Admission Centre Codes (TAC) Codes |
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|---|---|
|
International Students CRICOS Codes |
Not Applicable |
Units offered via MIX mode are delivered online and require compulsory attendance of site-specific learning activities such as on-campus residential schools, placements and/or work integrated learning. See Course Features tab for further information. Online units are delivered using online resources only.
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Domestic Availability
-
Term 2 - 2027
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Term 1 - 2027
International Availability
-
Term 2 - 2027
-
Term 1 - 2027
| Rank Threshold | SR 60 | ATAR 60 |
If you were not born in Australia, Canada, New Zealand, the United Kingdom, Ireland, South Africa or the United States of America, you are required to meet the English language proficiency requirements set by the University.
You are required to provide documentation confirming completion of:
- a secondary qualification (Year 11 and 12, or equivalent), or
- a completed Australian Qualifications Framework (AQF) Certificate IV or Diploma level qualification, or
- a Bachelor level qualification study for a period of at least 2 years fulltime with a minimum overall GPA 4.0.
These qualifications must be completed within Australia, Canada, New Zealand, the United Kingdom, South Africa, Ireland, or the United States of America to meet the English language proficiency requirements.
If you do not satisfy any of the above, you will need to undertake an English language proficiency test and achieve the following scores:
- an International English Language Testing System (IELTS Academic) overall band score of at least 6.0 with a minimum 5.5 in each of the four components (listening, reading, writing and speaking), or
- a Test of English as a Foreign Language (TOEFL) iBT overall score of at least 75 with no score less than 17 in each of the four components (listening, reading, writing and speaking), or
- a Pearson Test of English Academic (PTE Academic) overall score of at least 54 with no less than 46 in each of the four components (listening, reading, writing and speaking), or
- an Occupational English Test with a minimum result of 'B' in each of the four components (listening, reading, writing and speaking).
English test results remain valid for no more than two years between final examination date and the date of commencement of study, and must appear on a single result certificate.
Each application will be assessed individually.
If you are a prospective international student, please visit the English requirements for international students page for further information.
Awards and Accreditation
| Interim Awards | CM96 - Diploma of Creative Media |
|---|---|
| Exit Awards | CM98 - Diploma of Screen Production CM96 - Diploma of Creative Media CM97 - Diploma of Interactive Media CO01 - Diploma of Graphic Design CM99 - Diploma of Animation |
| Accreditation |
|
Residential School Requirements
No Residential School for this course.
Practicum/Work Placement
| DGTL28004 - Students undertake a creative media project of their choice in consultation with academic and workplace supervisors. Work placements with an approved organisation (minimum of 120 hours) are an option. |
| DGTL28002 - Students work in a team to complete a creative media project for a real client in a supportive, scaffolded learning environment over a period of two terms. |
| DGTL28003 - Students work in a team to complete a creative media project for a real client in a supportive, scaffolded learning environment over a period of two terms. |
Predicted Enrolments
| Year | Number of Students |
|---|---|
| First Year | 93 |
| Second year | 120 |
| Third Year | 145 |
- 1. Demonstrate a broad range of skills and knowledge relating to theories, practices, languages, technologies and techniques in the field of creative media, with depth in selected areas
- 2. Identify, analyse, develop and evaluate ideas and information within a creative media context
- 3. Solve problems and exercise critical and creative thinking ability
- 4. Create digital media works using industry-standard software tools, with particular proficiency in selected areas of specialisation
- 5. Communicate effectively with a range of audiences using various media forms
- 6. Work independently, collaboratively and professionally on creative media projects
- 7. Recognise and reflect on social, cultural and ethical issues in the field of creative media.
| Course Learning Outcomes | |||||||
|---|---|---|---|---|---|---|---|
| Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning | |||||||
| 2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge | |||||||
| 3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas | |||||||
| 4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence | |||||||
| 5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas | |||||||
| 6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship | |||||||
| 7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts | |||||||
| 8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters | |||||||
| KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner | |||||||
- 1. Demonstrate a broad range of skills and knowledge relating to theories, practices, technologies and techniques in the field of creative media, with depth in selected areas
- 2. Identify, analyse, develop and evaluate ideas and information within a creative media context
- 3. Solve problems and exercise critical and creative thinking ability
- 4. Create digital media works using industry-standard software tools, with particular proficiency in selected areas of specialisation
- 5. Communicate effectively with a range of audiences using various media forms
- 6. Work independently, collaboratively and professionally on creative media projects
- 7. Recognise and reflect on social, cultural and ethical issues in the field of creative media.
| Course Learning Outcomes | |||||||
|---|---|---|---|---|---|---|---|
| Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning | |||||||
| 2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge | |||||||
| 3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas | |||||||
| 4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence | |||||||
| 5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas | |||||||
| 6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship | |||||||
| 7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts | |||||||
| 8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters | |||||||
| KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner | |||||||
- 1. Demonstrate a broad range of skills and knowledge relating to theories, practices, technologies and techniques in the field of creative media, with depth in selected areas
- 2. Identify, analyse, develop and evaluate ideas and information within a creative media context
- 3. Solve problems and exercise critical and creative thinking ability
- 4. Create digital media works using industry-standard software tools, with particular proficiency in selected areas of specialisation
- 5. Communicate effectively with a range of audiences using various media forms
- 6. Work independently, collaboratively and professionally on creative media projects
- 7. Recognise and reflect on social, cultural and ethical issues in the field of creative media.
| Course Learning Outcomes | |||||||
|---|---|---|---|---|---|---|---|
| Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning | |||||||
| 2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge | |||||||
| 3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas | |||||||
| 4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence | |||||||
| 5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas | |||||||
| 6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship | |||||||
| 7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts | |||||||
| 8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters | |||||||
| KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner | |||||||
- 1. Demonstrate a broad range of skills and knowledge relating to theories, practices, technologies and techniques in the field of creative media, with depth in selected areas
- 2. Identify, analyse, develop and evaluate ideas and information within a creative media context
- 3. Solve problems and exercise critical and creative thinking ability
- 4. Create digital media works using industry-standard software tools, with particular proficiency in selected areas of specialisation
- 5. Communicate effectively with a range of audiences using various media forms
- 6. Work independently, collaboratively and professionally on creative media projects
- 7. Recognise and reflect on social, cultural and ethical issues in the field of creative media.
| Course Learning Outcomes | |||||||
|---|---|---|---|---|---|---|---|
| Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning | |||||||
| 2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge | |||||||
| 3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas | |||||||
| 4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence | |||||||
| 5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas | |||||||
| 6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship | |||||||
| 7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts | |||||||
| 8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters | |||||||
| KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner | |||||||
- 1. Demonstrate a broad range of skills and knowledge relating to theories, practices, technologies and techniques in the field of creative media, with depth in selected areas
- 2. Identify, analyse, develop and evaluate ideas and information within a creative media context
- 3. Solve problems and exercise critical and creative thinking ability
- 4. Create digital media works using industry-standard software tools, with particular proficiency in selected areas of specialisation
- 5. Communicate effectively with a range of audiences using various media forms
- 6. Work independently, collaboratively and professionally on creative media projects
- 7. Recognise and reflect on social, cultural and ethical issues in the field of creative media.
| Course Learning Outcomes | |||||||
|---|---|---|---|---|---|---|---|
| Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning | |||||||
| 2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge | |||||||
| 3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas | |||||||
| 4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence | |||||||
| 5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas | |||||||
| 6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship | |||||||
| 7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts | |||||||
| 8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters | |||||||
| KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity | |||||||
| APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner | |||||||
- Complete the core structure
- Complete 1 major
- Complete 2 minors
| Number of units: 4 | Total credit points: 24 |
|---|
The core of the Bachelor of Creative Media consists of 4 compulsory units of study. In addition to this core, you will complete 1 major from the available options (Animation; Graphic Design; Interactive Media; and Screen Production). Each major consists of 8 units. You will also complete 2 minors from the available options (Animation; Graphic Design; Interactive Media; Screen Production; and Liberal Studies). Each minor consists of a subset of 6 units from the corresponding major. You may not complete a minor that has the same name as your chosen major.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| COMM11110 | Introduction to Strategic Communication | |
| DGTL11009 | Creative Media Foundations | |
| DGTL28004 | Digital Media Project | |
| DGTL28001 | Business of Digital Innovation | |
| Number of units: 8 | Total credit points: 48 |
|---|
The Animation major will equip you with the technical and creative skills required for a career in the animation industry. The major begins with foundation units focusing on illustration and 2D animation. As you progress in your studies, you will explore more specialised areas such as 3D computer graphics, 3D character design, 3D character animation, motion graphics and visual effects. The major culminates in two capstone units where you will collaborate with others on a real-world creative media project for an authentic client, fostering teamwork and professional practice.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| MMST11010 | Illustration and Visualisation | |
| DGTL11001 | Foundations of Animation | |
| DGTL12012 | Motion Graphics and Visual Effects | |
| MMST12019 | 3D Computer Graphics | |
| DGTL12016 | 3D Character Animation | |
| DGTL13009 | 3D Character Design | |
| DGTL28002 | Collaborative Digital Media Project Part A | |
| DGTL28003 | Collaborative Digital Media Project Part B | |
| Number of units: 8 | Total credit points: 48 |
|---|
The Graphic Design major will equip you with the technical and creative skills required for a career in the graphic design industry. The major begins with foundation units focusing on photography and visual design. As you progress in your studies, you will explore more specialised areas such as print design, visual communication, social media management, typography and colour. The major culminates in two capstone units where you will collaborate with others on a real-world creative media project for an authentic client, fostering teamwork and professional practice.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| DGTL11008 | Photography Fundamentals | |
| MMST11003 | Visual Design Fundamentals | |
| DGTL12017 | Typography and Colour | |
| DGTL12004 | Print Design | |
| DGTL12006 | Visual Communication Design | |
| DGTL13006 | Social Media Management | |
| DGTL28002 | Collaborative Digital Media Project Part A | |
| DGTL28003 | Collaborative Digital Media Project Part B | |
| Number of units: 8 | Total credit points: 48 |
|---|
The Interactive Media major will equip you with the technical and creative skills required for a career in the interactive media industry. The major begins with foundation units focusing on web design and programming. As you progress in your studies, you will explore more specialised areas such as game design, game development, user experience design and mobile application development. The major culminates in two capstone units where you will collaborate with others on a real-world creative media project for an authentic client, fostering teamwork and professional practice.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| DGTL11005 | Web Design | |
| DGTL11006 | Coding Fundamentals | |
| DGTL12008 | Mobile Application Development | |
| MMST12017 | Game Design | |
| DGTL12018 | User Experience Design | |
| DGTL13007 | Game Development | |
| DGTL28002 | Collaborative Digital Media Project Part A | |
| DGTL28003 | Collaborative Digital Media Project Part B | |
| Number of units: 8 | Total credit points: 48 |
|---|
The Screen Production major will equip you with the technical and creative skills required for a career in the film and television industry. The major begins with foundation units focusing on digital video and audio production and screen industry practice. As you progress in your studies, you will explore more specialised areas such as screenwriting, documentary filmmaking, narrative filmmaking, video editing and post-production. The major culminates in two capstone units where you will collaborate with others on a real-world creative media project for an authentic client, fostering teamwork and professional practice.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| MMST11009 | Digital Video and Audio | |
| DGTL11007 | Screen Production Essentials | |
| DGTL12013 | Writing for the Screen | |
| DGTL12015 | Video Editing and Post-Production | |
| DGTL12014 | Documentary Filmmaking | |
| DGTL13008 | Visual Storytelling | |
| DGTL28002 | Collaborative Digital Media Project Part A | |
| DGTL28003 | Collaborative Digital Media Project Part B | |
| Number of units: 6 | Total credit points: 36 |
|---|
The Animation minor consists of a subset of units from the Animation major. You cannot enrol in this minor if you are enrolled in the Animation major.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| MMST11010 | Illustration and Visualisation | |
| DGTL11001 | Foundations of Animation | |
| DGTL12012 | Motion Graphics and Visual Effects | |
| MMST12019 | 3D Computer Graphics | |
| DGTL12016 | 3D Character Animation | |
| DGTL13009 | 3D Character Design | |
| Number of units: 6 | Total credit points: 36 |
|---|
The Graphic Design minor consists of a subset of units from the Graphic Design major. You cannot enrol in this minor if you are enrolled in the Graphic Design major.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| DGTL11008 | Photography Fundamentals | |
| MMST11003 | Visual Design Fundamentals | |
| DGTL12017 | Typography and Colour | |
| DGTL12004 | Print Design | |
| DGTL12006 | Visual Communication Design | |
| DGTL13006 | Social Media Management | |
| Number of units: 6 | Total credit points: 36 |
|---|
The Interactive Media minor consists of a subset of units from the Interactive Media major. You cannot enrol in this minor if you are enrolled in the Interactive Media major.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| DGTL11005 | Web Design | |
| DGTL11006 | Coding Fundamentals | |
| DGTL12008 | Mobile Application Development | |
| MMST12017 | Game Design | |
| DGTL12018 | User Experience Design | |
| DGTL13007 | Game Development | |
| Number of units: 6 | Total credit points: 36 |
|---|
The Liberal Studies minor may be used to support credit transfers, pathways, international study experiences and transition arrangements. Students cannot self-enrol in the Liberal Studies minor. Please contact Course Management for more information about this minor.
| Number of units: 6 | Total credit points: 36 |
|---|
The Screen Production minor consists of a subset of units from the Screen Production major. You cannot enrol in this minor if you are enrolled in the Screen Production major.
| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| MMST11009 | Digital Video and Audio | |
| DGTL11007 | Screen Production Essentials | |
| DGTL12013 | Writing for the Screen | |
| DGTL12015 | Video Editing and Post-Production | |
| DGTL12014 | Documentary Filmmaking | |
| DGTL13008 | Visual Storytelling | |