Unit Synopsis
This unit builds on the foundation provided by the prerequisite unit to further develop your skills and knowledge in game design and development. You will learn about key elements of the game industry, platforms, tools and genres. Through a combination of theory and practice, you will work in small teams to collaboratively develop a game prototype, conduct an effective playtest, evaluate feedback, and revise a game’s design. You will also learn how to communicate game designs to others using appropriate documentation.
Details
| Level | Undergraduate |
|---|---|
| Unit Level | 3 |
| Credit Points | 6 |
| Student Contribution Band | SCA Band 2 |
| Fraction of Full-Time Student Load | 0.125 |
| Pre-requisites or Co-requisites |
Prerequisite: MMST12017 Game Design Antirequisite: Students who have completed DGTL12009 Game Development may not enrol in this unit. Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework). |
| Class Timetable | View Unit Timetable |
| Residential School | No Residential School |
Unit Availabilities from Term 1 - 2026
Term 2 - 2026 Profile
Attendance Requirements
All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Assessment Tasks
| Assessment Task | Weighting |
|---|---|
| 1. Practical Assessment | 30% |
| 2. Practical Assessment | 30% |
| 3. Practical Assessment | 40% |
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).
Past Exams
All University policies are available on the Policy web site, however you may wish to directly view the following policies below.
This list is not an exhaustive list of all University policies. The full list of policies are available on the Policy web site .
Term 2 - 2025 : The overall satisfaction for students in the last offering of this course was 100.00% (`Agree` and `Strongly Agree` responses), based on a 29.41% response rate.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Source: SUTE Dashboard 2024
Please stick to the allocated Zoom class time.
In a bid to accommodate half of the 2024 cohort (from the BIT course) adjustments were made to the scheduled Zoom class timings to find a timeslot that would work for BDM and BIT students. However, in doing so, this caused some minor confusion (sessions were recorded for those who couldn't attend). For future offerings, I will stick with the official timeslot as it is not possible to deconflict session times for non-BDM units.
Due to ongoing issues deconflicting the Bachelor of IT timetable, some IT students were unable to attend live classes in 2025 (as per previous offerings). Regardless, a single Zoom timeslot was maintained, and session recordings were made accessible to all students through the unit website.
Source: Student (SUTE) Dashboard
Some students expressed an interest in learning about using the Unity Visual Scripting Editor to supplement their existing coding knowledge.
The Unity Visual Scripting Editor (or alternatives) will be reviewed and considered for future offerings.
In Progress
On successful completion of this unit, you will be able to:
- Explain key elements of the game industry, platforms, tools and genres
- Work collaboratively and effectively in a small game design and development team
- Develop a game prototype, applying the theories, methods and process of game design
- Playtest a game prototype, evaluate feedback, and revise a game’s design
- Communicate game designs to others using appropriate documentation.
Not applicable
| Assessment Tasks | Learning Outcomes | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 - Practical Assessment | • | • | |||
| 2 - Practical Assessment | • | • | • | • | |
| 3 - Practical Assessment | • | • | • | • | |
| Graduate Attributes | Learning Outcomes | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 - Communication | • | • | • | • | • |
| 2 - Problem Solving | • | • | • | ||
| 3 - Critical Thinking | • | • | • | • | |
| 4 - Information Literacy | • | • | • | • | |
| 5 - Team Work | • | • | • | • | |
| 6 - Information Technology Competence | • | • | • | • | |
| 7 - Cross Cultural Competence | • | • | |||
| 8 - Ethical practice | • | • | |||
| 9 - Social Innovation | • | • | |||
| Assessment Tasks | Graduate Attributes | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | |