Unit Synopsis
This unit of study provides an introduction to three-dimensional (3D) computer graphics. You will learn how to use a variety of tools and techniques to create 3D assets for use in real-time rendering platforms. You will develop the necessary skills to produce 3D assets for animation, visual effects and games using industry-standard software.
Details
| Level | Undergraduate |
|---|---|
| Unit Level | 2 |
| Credit Points | 6 |
| Student Contribution Band | SCA Band 2 |
| Fraction of Full-Time Student Load | 0.125 |
| Pre-requisites or Co-requisites |
Prerequisite: Minimum of 12 credit points Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework). |
| Class Timetable | View Unit Timetable |
| Residential School | No Residential School |
Unit Availabilities from Term 1 - 2026
Term 1 - 2026 Profile
Attendance Requirements
All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Assessment Tasks
| Assessment Task | Weighting |
|---|---|
| 1. Practical and Written Assessment | 40% |
| 2. Practical and Written Assessment | 60% |
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).
Past Exams
All University policies are available on the Policy web site, however you may wish to directly view the following policies below.
This list is not an exhaustive list of all University policies. The full list of policies are available on the Policy web site .
Term 1 - 2025 : The overall satisfaction for students in the last offering of this course was 50.00% (`Agree` and `Strongly Agree` responses), based on a 20.69% response rate.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Source: Student evaluation comment
One student asked for Blender software to be installed on the lab computers.
Using free 3D software like Blender is not a requirement for this unit. However, installing it would be beneficial, as it provides students with an additional tool to accomplish their 3D modelling tasks. The unit coordinator will explore the possibility of installing Blender in the on-campus labs.
Blender is freeware, which makes it more challenging to manage and maintain consistency across systems. Therefore, after careful consideration, the unit coordinator has decided not to request its installation in the labs.
Source: SUTE unit comment report
One student noted that while they found the unit enjoyable and rewarding, they experienced some difficulty navigating the combined task sheet for the two assessments. They suggested that separating the task sheets into distinct documents for Assessment 1 and Assessment 2 might improve clarity.
The unit coordinator acknowledges the importance of ensuring that assessment instructions are clear and accessible. He will review the current task sheet format and explore the option of separating the documents in future iterations of the unit. This adjustment aims to reduce potential confusion and support students in better understanding the requirements for each task.
In Progress
On successful completion of this unit, you will be able to:
- Apply the principles of design to 3D asset creation
- Produce 3D models suitable for real-time rendering using industry-standard software
- Produce asset texture maps suitable for real-time rendering using industry-standard software
- Produce simple materials suitable for real-time rendering using industry-standard software
Not applicable
| Assessment Tasks | Learning Outcomes | |||
|---|---|---|---|---|
| 1 | 2 | 3 | 4 | |
| 1 - Practical and Written Assessment | • | • | • | • |
| 2 - Practical and Written Assessment | • | • | • | • |
| Graduate Attributes | Learning Outcomes | |||
|---|---|---|---|---|
| 1 | 2 | 3 | 4 | |
| 1 - Communication | • | • | • | • |
| 2 - Problem Solving | • | • | • | • |
| 3 - Critical Thinking | • | • | • | • |
| 4 - Information Literacy | • | • | • | • |
| 6 - Information Technology Competence | • | • | • | • |
| 7 - Cross Cultural Competence | • | • | ||
| 8 - Ethical practice | • | • | ||
| 9 - Social Innovation | • | |||
| Assessment Tasks | Graduate Attributes | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | |