CG99 - Bachelor of Information Technology (Co-op)

Overview

Course Overview

The Bachelor of Information Technology (Co-op) course equips you for a professional career in Information and Communication Technology (ICT). This course enables you to acquire valuable experience through a supervised industry placement, typically of three months duration. The placement is an opportunity for you to earn while you learn, put theory into practice, and develop industry networks.

This course provides you with a solid grounding in the core body of knowledge and skills of ICT professionals, as defined by the Australian Computer Society (ACS). You can choose a major that focuses on application development, cyber security, or business analysis. Through the selection of a minor and electives, you can further specialise in ICT and/or broaden your knowledge into other disciplines, such as digital media, entrepreneurship and marketing.

Career Information

A career in Information Technology (IT) is fast-paced, challenging and dynamic. IT specialists are sought after in nearly every business or organisation and in a range of employment fields from finance, medicine, arts, education, the military, manufacturing to high-tech business. Job opportunities exist as Developer Programmer, Analyst Programmer, Web Developer, Database Administrator, Network Administrator, Software Engineer, ICT Support Technician, ICT Customer Support Officer, ICT Support Engineer, ICT Systems Test Engineer, Information Analyst, Data Analyst, Project Management Support Officer, Business Analyst Support Officer, Requirements Definition and Management Support Officer.

Course Details
Duration 3 years full-time or 6 years part-time
Credit Points that Must be Earned 144
Number of Units Required CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24).
Expected Hours of Study One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term.
Course Type Undergraduate Award
Qualification (post nominal) BIT (Co-op)
AQF Level Level 7: Bachelor Degree
Course Fees
Indicative Year - 2025
  • International Indicative First Term Fee - $18,360
  • International Indicative First Year Fee - $36,720
Indicative Year - 2024
  • Commonwealth Supported Place – Indicative First Year Fee - $8,944
  • Domestic Full Fee Paying – Indicative First Year Fee - $23,856
  • International Indicative First Term Fee - $17,520
  • International Indicative First Year Fee - $35,040
Indicative Year - 2023
  • Commonwealth Supported Place – Indicative First Year Fee - $8,296
  • International Indicative First Term Fee - $16,680
  • International Indicative First Year Fee - $33,360
Indicative Year - 2022
  • Commonwealth Supported Place – Indicative First Year Fee - $8,016
  • International Indicative First Term Fee - $16,680
  • International Indicative First Year Fee - $33,360

Admission Codes

Where and when can I start?
Units offered internally at the below campuses may be delivered using a combination of face-to-face and video conferencing style teaching.
Units offered via MIX mode are delivered online and require compulsory attendance of site-specific learning activities such as on-campus residential schools, placements and/or work integrated learning. See Course Features tab for further information. Online units are delivered using online resources only.
Please Click Here for more information.
The following tables list the courses availabilities by location and term. Directing your pointer over your preferred location will provide further information if this course is not available for the full duration. Please be sure to also check individual unit availability by location and term prior to enrolling.

Domestic Availability

Term 3 - 2025

Brisbane
Melbourne
Online
Sydney

Term 2 - 2025

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 1 - 2025

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 3 - 2024

Brisbane
Melbourne
Online
Sydney

Term 2 - 2024

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 1 - 2024

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 3 - 2023

Brisbane
Melbourne
Online
Sydney

Term 2 - 2023

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 1 - 2023

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2022

Brisbane
Melbourne
Online
Sydney

Term 2 - 2022

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 1 - 2022

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2021

Brisbane
Melbourne
Online
Sydney

Term 2 - 2021

Sorry, no domestic availabilities found.

Term 1 - 2021

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2020

Brisbane
Melbourne
Online
Sydney

Term 2 - 2020

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 1 - 2020

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2019

Brisbane
Melbourne
Online
Sydney

Term 2 - 2019

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 1 - 2019

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2018

Brisbane
Distance
Melbourne
Sydney

Term 2 - 2018

Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 1 - 2018

Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 3 - 2017

Students entering the course in Term 3 must be commencing with the first 4 units of the course, and not be eligible for credit for these units from other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2017

Adelaide
Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 1 - 2017

Adelaide
Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 3 - 2016

Students entering the course in Term 3 must be commencing with the first 4 units of the course, and not be eligible for credit for these units from other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2016

Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 1 - 2016

Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 3 - 2015

Students entering the program in Term 3 must be commencing with the first 4 courses of the program, and not be eligible for credit for these courses form other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2015

Brisbane
Distance
Melbourne
Rockhampton
Sydney

Term 1 - 2015

Brisbane
Distance
Melbourne
Rockhampton
Sydney

Term 3 - 2014

Students entering the program in Term 3 must be commencing with the first 4 courses of the program, and not be eligible for credit for these courses form other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2014

Brisbane
Distance
Melbourne
Rockhampton
Sydney

Term 1 - 2014

Brisbane
Distance
Melbourne
Rockhampton
Sydney
Show All

International Availability

Term 3 - 2025

Brisbane
Melbourne
Online
Sydney

Term 2 - 2025

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 1 - 2025

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 3 - 2024

Brisbane
Melbourne
Online
Sydney

Term 2 - 2024

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 1 - 2024

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 3 - 2023

Brisbane
Melbourne
Online
Sydney

Term 2 - 2023

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Term 1 - 2023

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2022

Brisbane
Melbourne
Online
Sydney

Term 2 - 2022

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 1 - 2022

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2021

Brisbane
Melbourne
Online
Sydney

Term 2 - 2021

Brisbane

Term 1 - 2021

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2020

Brisbane
Melbourne
Online
Sydney

Term 2 - 2020

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 1 - 2020

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2019

Brisbane
Melbourne
Online
Sydney

Term 2 - 2019

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 1 - 2019

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Term 3 - 2018

Brisbane
Distance
Melbourne
Sydney

Term 2 - 2018

Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 1 - 2018

Brisbane
Cairns
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 3 - 2017

Students entering the course in Term 3 must be commencing with the first 4 units of the course, and not be eligible for credit for these units from other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2017

Adelaide
Brisbane
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 1 - 2017

Brisbane
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 3 - 2016

Students entering the course in Term 3 must be commencing with the first 4 units of the course, and not be eligible for credit for these units from other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2016

Brisbane
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 1 - 2016

Brisbane
Distance
Melbourne
Rockhampton
Sydney
Townsville

Term 3 - 2015

Students entering the program in Term 3 must be commencing with the first 4 courses of the program, and not be eligible for credit for these courses form other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2015

Brisbane
Distance
Melbourne
Rockhampton
Sydney

Term 1 - 2015

Brisbane
Distance
Melbourne
Rockhampton
Sydney

Term 3 - 2014

Students entering the program in Term 3 must be commencing with the first 4 courses of the program, and not be eligible for credit for these courses form other studies.
Brisbane
Distance
Melbourne
Sydney

Term 2 - 2014

Brisbane
Distance
Melbourne
Rockhampton
Sydney

Term 1 - 2014

Brisbane
Distance
Melbourne
Rockhampton
Sydney
Show All
For any problems regarding admissions availability for the selected course please contact 13 CQUni (13 27 86) or send us an email at http://contactus.cqu.edu.au/
What do I need to start?
Entry Scores
Rank Threshold SR 84 | ATAR 84
Entry Requirements

English (Units 3 & 4, C) or equivalent

English Language Proficiency Requirements

If you were not born in Australia, Canada, New Zealand, United Kingdom, Ireland, South Africa or United States of America, you are required to meet the English Language Proficiency requirements set by the University.

Applicants are required to provide evidence of completion of:

  • A secondary qualification (Year 11 and 12, or equivalent), or
  • An Australian Qualifications Framework (AQF) diploma level qualification, or
  • Bachelor level qualification study for a period of at least 2 years fulltime with a minimum overall GPA 5.5.

completed within Australia, Canada, New Zealand, United Kingdom, South Africa, Ireland or United States of America, which will meet the English proficiency.

If you do not satisfy any of the above, you will need to undertake an English language proficiency test and achieve the following scores:

  • An International English Language Testing System (IELTS Academic) overall band score of at least 6.0 with a minimum 5.5 in each subset; or
  • Test of English as a Foreign Language (TOEFL) - Requires 550 or better overall and minimum TWE score of 4.5 (Paper Based Test), or 75 or better overall and no score less than 17 (Internet Based Test); or
  • Pearson Test of English Academic (PTE Academic) - Requires an overall score of 54 with no sub-score less than 46; or
  • An Occupational English Test with Grades A or B only in each of the four components.

English test results remain valid for no more than two years between final examination date and the date of commencement of study, and must appear on a single result certificate.

International Students should visit http://www.cqu.edu.au/international for further information.

Each student will be assessed individually.

Assumed Knowledge

Industry Placement

Students must undertake an industry placement. The minimum duration of the placement is three months (12 weeks). If the placement is not a full-time job, the duration may be extended to six months. Students may need to travel to and arrange appropriate accommodation in the location of the placement.

Students who do not obtain a work placement can change to CQ18 Bachelor of Information Technology.

Recommended Study Schedule

A recommended study schedule for this course can be obtained from your student adviser. Students may determine their own schedule based on credit transfers and personal study requirements. It is important to note that full-time students should enrol in 4 units per term and part-time students should enrol in 2 units per term to be able to complete their course of study within the stated time frame.

Security Requirements
N/A
Health Requirements
N/A
Course Features

Awards and Accreditation

Interim Awards CG36 - Diploma of Information and Communications Technology CM24 - Undergraduate Certificate in Information Technology CA99 - Associate Degree of Information Technology
Exit Awards CG36 - Diploma of Information and Communications Technology CM24 - Undergraduate Certificate in Information Technology CQ18 - Bachelor of Information Technology CA99 - Associate Degree of Information Technology
Accreditation

Residential School Requirements

No Residential School for this course.

Practicum/Work Placement

COIT13238 - (Compulsory) Students are required to undertake a compulsory paid industry placement. Refer to More Details in the Handbook for further information.

Previous and Current Enrolments

Year Number of Students
2024 63
2023 63
2022 54
2021 54
2020 54
Inherent Requirements
There are Inherent Requirements (IRs) that you need to be aware of, and fulfil, to achieve the core learning outcomes of the units and course. IRs are the essential capabilities, knowledge, behaviours and skills that are needed to complete a unit or course.

Please note that in some instances there may be similarities between course, entry and inherent requirements.

If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting accessibility@cqu.edu.au. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.

Ethical Behaviour

Examples are:

  • Complying with academic and non-academic misconduct policies and procedures such as CQUniversity’s Student Charter, Student Misconduct Policy and Student Behavioural Misconduct Procedures and Assessment Policy and Procedure (Higher Education Coursework).
  • Demonstrating honesty and integrity in academic and professional practice.
Behavioural Stability

Examples are:

  • Being reflective with personal behaviours appropriate for professional performance and being positive and receptive to processing constructive supervisor/lecturer feedback or criticism.
  • Interacting with people from a wide range of backgrounds and cultures in a calm and composed manner in difficult to deal with situations.
Legal Compliance

Examples are:

  • Complying with the policies and practices of the ICT business or organisation in which you may be placed or find employment.
  • Complying with the requirements for student registration.
Communication Skills (Verbal, Non-verbal, Written and Technology)

Examples are:

  • Verbally communicating in the English language with accuracy, appropriateness and effectiveness.
  • Actively participating in discussion activities related to the course.
  • Using language that is appropriate to the context of the individual, group or workplace.
  • Establishing rapport with clients in the delivery of ICT practice and responding appropriately to clients, supervisors and other professionals.
  • Using appropriate facial expressions: eye contact, being mindful of space, time boundaries, a range of body movements and gestures.
  • Recognising and interpreting non-verbal cues of others and responding appropriately during activities related to the course, as well as in the ICT practice environment.
  • Competently and appropriately producing written assessment work in a logical, coherent manner, and with correct grammar and punctuation to the required academic standards.
  • Expressing complex and detailed information and knowledge into a logical and legible report, in a timely manner that meets professional standards and clearly communicates the intended message.
  • Accurately conveying and documenting information in a written form that meets legal and ICT practice requirements.
  • Presenting in front of a range of stakeholders including fellow students, academics, and industry representatives.
Cognitive Abilities (Knowledge and Cognitive Skills, Literacy and Numeracy)

Examples are:

  • Conceptualising and using appropriate knowledge in response to academic assessment items.
  • Applying theoretical knowledge, research evidence, policies and procedures in ICT practice.
  • Constructing written text proficiently, in English, using appropriate vocabulary and conventions of speech, including being able to paraphrase, summarise and reference in accordance with appropriate academic conventions.
  • Competently reading, writing and accurately interpreting information to convey language effectively in ICT projects and services.
  • Producing accurate, concise and clear ICT documentation that meets professional and legal requirements.
Sensory Abilities (Visual, Auditory, Tactile)

Examples are:

  • Accurately using a computer in a wide variety of ICT contexts.
  • Perceiving colours, tones, motion and depth.
  • Perceiving fine detail on a computer screen.
  • Discerning an object from its background.
  • Creating visual designs and artworks.
  • Creating 3D models in a computer.
  • Creating video recordings, animations and motion graphics.
  • Creating and editing audio recordings.
  • Creating and editing soundtracks that are synchronised with video, animation or motion graphics.
  • Interacting with a computer through input devices such as a mouse or keyboard.
  • Interacting with mobile devices through inputs such as buttons and a touchscreen.
Sustainable Performance

Examples are:

  • Actively participating in activities related to the course and professional experience.
  • Performing with the required mental energy and endurance in performing ICT skills and services during set time frames.
  • Showing persistence when learning a new concept and seeing it as a challenge to be solved rather than an insurmountable obstacle.
Strength and Mobility (Gross Motor Skills and Fine Motor Skills)

Examples are:

  • Interacting with a computer through input devices such as a mouse or keyboard.
  • Interacting with mobile devices through inputs such as buttons and a touchscreen.
Interpersonal Engagement

Examples are:

  • Demonstrating the skills of collaborating with fellow students and colleagues, modifying and reflecting on practice during a project, or modifying and reflecting on work integrated learning in response to supervisor feedback.
  • Rapidly building rapport with a client in order to engage them in project management practice, for example taking over a project mid-stream and successfully recovering troubled projects or gathering initial requirements from a client and negotiating project scope.
  • Critically self-reflecting on situations that may/may not have gone well, and taking the learning point(s) from that situation.
  • Interacting and engaging with individuals and groups in project management practice in a respectful and culturally competent manner in a wide variety of contexts.
  • Positively recovering a project from serious problems or risk by means of superior negotiation, influencing and leadership skills to achieve the best possible outcome.
Information and Communication Technology (ICT) Abilities

Examples are:

  • Competently using a desktop operating system such as Microsoft Windows or Mac OS X.
  • Having sufficient computer knowledge and skills to engage in the on-line learning environment that may include completing relevant on-line assessments and participating in on-line forums or responding to emails.
  • Competently using a mobile operating system such as iOS or Android.
  • Competently using digital media software tools such as Adobe Creative Cloud applications.
  • Competently using productivity software such as Microsoft Office.
  • Operating electronic devices such as a video camera, a scanner, a tablet computer or a mobile phone.
Core Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Application Development Learning Outcomes
  • 1. Explain and apply the foundational underpinnings of the discipline
  • 2. Design and develop systems using contemporary platforms, tools, languages, and styles
  • 3. Employ principles and techniques to ensure that systems exhibit high levels of robustness, reliability, and appropriateness for their intended audience
  • 4. Propose solutions that consider the risks and potential of emerging technologies and the impact on individuals, organisations, and society when deploying information technologies
  • 5. Apply knowledge and skills associated with advanced topics in an information technology major
  • 6. Work independently and as a member of a team employing appropriate interpersonal, professional, and technical communication skills
  • 7. Identify and examine the legal, ethical, social, and cultural issues that affect the use, design, and implementation of information systems.
  Course Learning Outcomes
Australian Qualifications Framework Descriptors 1 2 3 4 5 6 7
1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning
2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge
3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas
4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence
5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas
6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship
7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts
8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters
KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology
APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity
APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner
Business Analysis Learning Outcomes
  • 1. Explain and apply the foundational underpinnings of the discipline
  • 2. Design and develop systems using contemporary platforms, tools, languages, and styles
  • 3. Employ principles and techniques to ensure that systems exhibit high levels of robustness, reliability, and appropriateness for their intended audience
  • 4. Propose solutions that consider the risks and potential of emerging technologies and the impact on individuals, organisations, and society when deploying information technologies
  • 5. Apply knowledge and skills associated with advanced topics in an information technology major
  • 6. Work independently and as a member of a team employing appropriate interpersonal, professional, and technical communication skills
  • 7. Identify and examine the legal, ethical, social, and cultural issues that affect the use, design, and implementation of information systems.
  Course Learning Outcomes
Australian Qualifications Framework Descriptors 1 2 3 4 5 6 7
1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning
2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge
3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas
4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence
5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas
6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship
7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts
8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters
KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology
APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity
APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner
Cyber Security Learning Outcomes
  • 1. Explain and apply the foundational underpinnings of the discipline
  • 2. Design and develop systems using contemporary platforms, tools, languages, and styles
  • 3. Employ principles and techniques to ensure that systems exhibit high levels of robustness, reliability, and appropriateness for their intended audience
  • 4. Apply knowledge and skills associated with advanced topics in an information technology major
  • 5. Propose solutions that consider the risks and potential of emerging technologies and the impact on individuals, organisations, and society when deploying information technologies
  • 6. Work independently and as a member of a team employing appropriate interpersonal, professional, and technical communication skills
  • 7. Identify and examine the legal, ethical, social, and cultural issues that affect the use, design, and implementation of information systems.
  Course Learning Outcomes
Australian Qualifications Framework Descriptors 1 2 3 4 5 6 7
1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning
2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge
3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas
4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence
5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas
6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship
7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts
8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters
KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology
APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity
APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner
Animation and Motion Graphics Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Application Development Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Business Analysis Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Cyber Security Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Emerging Technologies Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Entrepreneurship Learning Outcomes
Please refer to the Core Structure Learning Outcomes
ICT Management Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Interactive Media Development Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Mathematics Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Learning Outcomes
Please refer to the Core Structure Learning Outcomes
Course Structure

In order to complete this course, you must:

  1. Complete the core structure
  2. Complete 1 major
  3. Complete 1 minor
Number of units: 8 Total credit points: 48

You are to complete an industry work placement, a major, a minor, 4 elective units and 8 core units.

You will undertake a twelve-week, full-time industry work placement. The maximum duration may be extended to six months if the job is part-time.

You can choose one of the following majors:

  • Application Development involves using tools, techniques, and programming languages to develop systems. In this major you will study concepts such as the architectural design of an application including how to break up an application and distribute its components across a networked system, and the development of mobile and internet applications. You will become an advanced, enterprise-ready developer.
  • Business Analysis will help you gain knowledge of enterprise analysis concepts. You will use various tools and techniques to study the business environment and contribute to the development of IT applications to support business goals. You will gain data modelling, visualisation, and analysis skills to become an expert in identifying and managing the changes needed to introduce an information system into an organisation.
  • Cyber Security will develop your understanding of information, networks, and system security issues and develop skills to detect and prevent different types of security attacks. You will also develop skills in digital forensics in the investigation of eCrime activities.

You can choose one of the following minors provided it is not the same as your major:

  • Animation and Motion Graphics. This minor develops your skills in animation, motion graphics, 3D computer graphics and 3D character design. You will work with industry-standard software tools such as Autodesk Maya, Adobe After Effects and Adobe Photoshop.
  • Application Development. Application developers need to be able to develop using both front end frameworks such as those based on JavaScript and back end languages such as Java.
  • Business Analysis. Business analysts need to be able to determine and specify ICT and business requirements using techniques such as Business Process Modelling.
  • Cyber Security. Develops your understanding of information, networks and system security issues and develops your skills to detect and prevent different types of security attacks.
  • Emerging Technologies. You will study concepts such as artificial intelligence, data science and blockchain technologies.
  • Entrepreneurship. ICT professionals benefit from understanding entrepreneurship. Everything we buy, whether a product or service, is evidence of entrepreneurial endeavour. From understanding consumer or business needs, you will acquire skills that will contribute to the successful development, launch and management of innovative ideas that add value to future users.
  • ICT Management. The introduction of ICT systems requires organisations to change. ICT managers are required to help organisations manage such changes. If you study this minor, you will acquire skills to contribute to ICT cyber security, knowledge and change management.
  • Interactive Media Development. This minor includes units of study in web application development, game design and game development. You will develop skills with industry-standard software tools such as Adobe Dreamweaver and Unity.
  • Mathematics. By studying mathematics at university, you will develop skills in problem-solving, critical thinking, modelling, scholarship, analysis and research. Analytical and quantitative skills are sought after by a wide range of employers. A sound knowledge of mathematics is important in science, economics, medicine and engineering. Mathematics is required for decision making and quantitative activities in commerce, industry and education. Successful companies and organisations know their competitive edge depends on the analytical and quantitative skills of their workforce, and therefore seek employees with sound mathematics training.

Available units
Students must complete the following compulsory units:
COIT11226 Systems Analysis
COIT11222 Programming Fundamentals
COIT11237 Database Design & Implementation
COIT11223 Information Technology and Society
COIS12036 Human-Computer Interaction
COIT11238 Networked Infrastructure Foundations
COIT12208 ICT Project Management
COIT11239 Professional Communications Skills for ICT

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Application Development Major

Number of units: 7 Total credit points: 48

Application Development involves using tools, techniques, and programming languages to develop systems. In this major you will study concepts such as the architectural design of an application including how to break up an application and distribute its components across a networked system, and the development of mobile and internet applications. You will become an advanced, enterprise-ready developer.

Available units
Students must complete the following compulsory units:
COIT11134 Object Oriented Programming
COIT12200 Software Design & Development
COIT13229 Applied Distributed Systems
COIT13234 Mobile Software Development
COIT13235 Enterprise Software Development
COIT12207 Internet Applications
COIT13238 Industry Work Placement

You will undertake a twelve-week, full-time industry work placement. The maximum duration may be extended to six months if the job is part-time.

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

A placement cannot be guaranteed as it is subject to your acceptance by a host organisation and your placement cannot be taken at any host organisation where a conflict of interest may arise.

Business Analysis Major

Number of units: 7 Total credit points: 48

The Business Analysis major will help you gain knowledge of enterprise analysis concepts. You will use various tools and techniques to study the business environment and contribute to the development of IT applications to support business goals. You will gain data modelling, visualisation, and analysis skills to become an expert in identifying and managing the changes needed to introduce an information system into an organisation.

Available units
Students must complete the following compulsory units:
COIT11240 Dashboard Design and Visualisation
COIS12073 Enterprise Systems
COIT12203 Workflow Analysis & Management
COIT12209 Data Science
COIT13231 Enterprise Analysis and Modelling
COIS13013 Business Intelligence
COIT13238 Industry Work Placement

You will undertake a twelve-week, full-time industry work placement. The maximum duration may be extended to six months if the job is part-time.

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

A placement cannot be guaranteed as it is subject to your acceptance by a host organisation and your placement cannot be taken at any host organisation where a conflict of interest may arise.

Cyber Security Major

Number of units: 7 Total credit points: 48

The Cyber Security major will develop your understanding of information, networks, and system security issues and develop skills to detect and prevent different types of security attacks. You will also develop skills in digital forensics in the investigation of eCrime activities.

Available units
Students must complete the following compulsory units:
COIT12201 Electronic Crime and Digital Forensics
COIT12202 Network Security Concepts
COIT12206 TCP/IP Principles and Protocols
COIT11241 Cyber Security Technologies
COIT13146 System and Network Administration
COIT13240 Applied Cryptography
COIT13238 Industry Work Placement

You will undertake a twelve-week, full-time industry work placement. The maximum duration may be extended to six months if the job is part-time.

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

A placement cannot be guaranteed as it is subject to your acceptance by a host organisation and your placement cannot be taken at any host organisation where a conflict of interest may arise.

Animation and Motion Graphics Minor

Number of units: 4 Total credit points: 24

This minor includes units of study in animation, motion graphics, 3D computer graphics and 3D character design. You will develop skills with industry-standard software tools such as Autodesk Maya, Adobe After Effects and Adobe Photoshop. This minor is available to all majors.

Available units
Students must complete the following compulsory units:
DGTL11001 Foundations of Animation
DGTL12012 Motion Graphics and Visual Effects
MMST12019 3D Computer Graphics
DGTL13009 3D Character Design

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Application Development Minor

Number of units: 4 Total credit points: 24

Application developers need to be able to develop using both front end languages such as HTML and CSS and back end languages such as Java.

If you are a Cyber Security Major or Business Analysis Major, you could take this minor to develop skills in areas such as Internet applications and Enterprise software development.

This minor is not available to you if you are an Application Development Major.

Available units
Students must complete the following compulsory units:
COIT11134 Object Oriented Programming
COIT12200 Software Design & Development
COIT12207 Internet Applications
COIT13235 Enterprise Software Development

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Business Analysis Minor

Number of units: 4 Total credit points: 24

Business analysts need to be able to determine and specify ICT and business requirements using techniques such as Business Process Modelling.

If you are an Application Development Major or Cyber Security Major, you could take this minor to develop skills in areas such as enterprise systems. This minor is not available to you if you are undertaking the Business Analysis Major.

Available units
Students must complete the following compulsory units:
COIT11240 Dashboard Design and Visualisation
COIS12073 Enterprise Systems
COIT12203 Workflow Analysis & Management
COIT13231 Enterprise Analysis and Modelling

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Cyber Security Minor

Number of units: 4 Total credit points: 24

If you are an Application Development Major or a Business Analysis Major, you could take this minor to develop your understanding of information, networks, and system security issues and develop skills to detect and prevent different types of security attacks. This minor is not available to you if you are undertaking the Cyber Security Major.

Available units
Students must complete the following compulsory units:
COIT11241 Cyber Security Technologies
COIT12202 Network Security Concepts
COIT12206 TCP/IP Principles and Protocols
COIT13146 System and Network Administration

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Emerging Technologies Minor

Number of units: 4 Total credit points: 24

In this minor you will study concepts such as artificial intelligence and blockchain technologies. This minor is available to all majors.

If your major is Cyber Security, you need to choose COIT12209 from the optional units. If your major is Business Analysis, you need to choose COIT11241 from the optional units.

Available units
Students must complete the following compulsory units:
COIT12211 Introduction to Blockchain Technologies
COIT12213 Applied Artificial Intelligence
COIS13034 Cloud Based Smart Applications Management
Available units
Students must complete 1 from the following units:
COIT11241 Cyber Security Technologies
COIT12209 Data Science

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Entrepreneurship Minor

Number of units: 4 Total credit points: 24

ICT professionals benefit from understanding entrepreneurship. Everything we buy, whether a product or service, is evidence of entrepreneurial endeavour. From understanding consumer or business needs, students will acquire skills that will contribute to the successful development, launch, and management of innovative ideas that add value to future users. This minor is available to all majors.

Available units
Students must complete the following compulsory units:
MGMT11109 Introduction to Business
MRKT11029 Marketing Fundamentals
MGMT13151 Entrepreneurship, Innovation and Start-ups
MRKT13014 New Product Development and Branding

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

ICT Management Minor

Number of units: 4 Total credit points: 24

The introduction of ICT systems requires organisations to change. ICT managers are required to help organisations manage such changes. If you study this minor, you will acquire skills to contribute to ICT cyber security, knowledge and change management. This minor is available to all majors.

Available units
Students must complete 4 from the following units:
COIS11011 Foundations of Business Computing
COIT12205 Knowledge Management Principles
COIT12212 Cyber Security Management
MGMT19128 Strategy and Change

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Interactive Media Development Minor

Number of units: 4 Total credit points: 24

This minor includes units of study in coding, web application development, game design, and game development. Students develop skills with technologies such as JavaScript and industry-standard software tools such as Adobe Dreamweaver and Unity. This minor is available to all majors.

Available units
Students must complete the following compulsory units:
DGTL11006 Coding Fundamentals
MMST12017 Game Design
COIT12204 Web Site Development
DGTL13007 Game Development

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Number of units: 4 Total credit points: 24

By studying mathematics at university, you will develop skills in problem-solving, critical thinking, modelling, scholarship, analysis and research. Analytical and quantitative skills are sought after by a wide range of employers. A sound knowledge of mathematics is important in science, economics, medicine and engineering. Mathematics is required for decision making and quantitative activities in commerce, industry and education. Successful companies and organisations know their competitive edge depends on the analytical and quantitative skills of their workforce, and therefore seek employees with sound mathematics training.

This minor is available to all majors.

Available units
Students must complete the following compulsory units:
MATH11246 Essentials of Applied Mathematics
MATH12223 Calculus A
MATH12224 Calculus B
MATH13217 Linear Algebra and Vectors

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

Number of units: 4 Total credit points: 24

You can choose four electives:

  • Electives may include any unit from the Bachelor of Information Technology (Co-op) majors or minors provided all prerequisites have been met.
  • At least one of your electives must be a Level 3 unit.

You might be required to enrol in some units in online mode depending on the campuses. Term 3 units are not offered on some campuses. If you want to study in Term 3 on the campus at which a unit is not available, you will need to enrol in online mode.

More Details

Industry Placement

Students must undertake an industry placement. Students may need to travel to and arrange appropriate accommodation in the location of the placement.

Students who do not obtain a work placement cannot complete an additional 2 electives required to complete the course. Students who do not achieve a placement will need to transfer to CQ18 BIT to complete their course.

 

Recommended Study Schedule

A recommended study schedule for this course can be obtained from your student advisor. Students may determine their own schedule based upon credit transfers and personal study requirements. It is important to note that full-time students should enrol in 4 units per term and part-time students should enrol in 2 units per term to be able to complete their course of study within the stated time frame.

 

Computing Requirements

You will need access to a computer for your studies. Regular access to the Internet, and email is required.

For Course Planners please refer to the following website https://www.cqu.edu.au/study/future-students/your-journey/enrol/course-planners

 

CG99 Bachelor of Information Technology (Co-op) – Application Development, Business Analysis and Cyber Security majors

 

Upon completing all other units in your course, you will undertake a twelve-week, full-time industry work placement. The maximum duration may be extended to six months if the job is part-time. Work placements cannot be taken at your current employer, or in any other host organisation where a conflict of interest may arise.

To be eligible for work placement, you must apply for the work placement, and undergo a series of interviews with prospective host organisations. You will be enrolled in the unit COIT13238 Industry Work Placement once you have secured a host organisation. Due to accreditation requirements, you cannot be awarded credit for this unit based on your previous study or work experience.

A work placement cannot be guaranteed as it is subject to your acceptance by a host organisation, and your placement cannot be taken at any host organisation where a conflict of interest may arise.