Unit Synopsis
This unit introduces object-oriented programming principles extensively. You will learn to develop interactive software applications using a modern programming language, integrated development environment (IDE), and graphical user interface (GUI) components. You will learn how to use classes, objects, methods, inheritance, polymorphism, foundation data structures and exception handling in your application development. In addition, you will learn how to apply these skills in solving practical problems.
Details
| Level | Undergraduate |
|---|---|
| Unit Level | 1 |
| Credit Points | 6 |
| Student Contribution Band | SCA Band 2 |
| Fraction of Full-Time Student Load | 0.125 |
| Pre-requisites or Co-requisites |
Prerequisite unit COIT11222. Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework). |
| Class Timetable | View Unit Timetable |
| Residential School | No Residential School |
Unit Availabilities from Term 1 - 2026
Attendance Requirements
All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Assessment Tasks
| Assessment Task | Weighting |
|---|---|
| 1. Practical and Written Assessment | 20% |
| 2. Practical and Written Assessment | 30% |
| 3. Practical Assessment | 20% |
| 4. Case Study | 30% |
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).
Past Exams
All University policies are available on the Policy web site, however you may wish to directly view the following policies below.
This list is not an exhaustive list of all University policies. The full list of policies are available on the Policy web site .
Term 2 - 2025 : The overall satisfaction for students in the last offering of this course was 100.00% (`Agree` and `Strongly Agree` responses), based on a 19.23% response rate.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Source: Student unit evaluation
The slides from the textbook are not engaging. More code examples would be better.
Add additional code examples to accompany the slides.
Extra code examples have been added in the slides.
Source: Student unit evaluation
The readings for a few weeks include two full chapters, which makes the workload unbalanced compared to other weeks.
List the required or optional sections for the chapters in the weekly readings.
The required and optional sections of each chapter are now clearly specified in the weekly readings
Source: Unit coordinator reflection
Ten weekly lab submissions, along with three major assignment submissions, are too much for students.
Reduce lab submissions from 10 to 8 (total weighting remains unchanged).
In Progress
On successful completion of this unit, you will be able to:
- Explain the principles of object-oriented programming
- Implement and test object-oriented programs using a modern programming language
- Build interactive software applications using Graphical User Interface components
- Apply the concept of exception handling and file data manipulation in object-oriented code
- Apply appropriate data structure in object-oriented design and development.
The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.
This unit contributes to the following workplace skills as defined by SFIA 8. The SFIA code is included:
- Programming/Software development (PROG)
- Software Design (SWDN)
- Data Modelling and Design(DTAN)
- Testing (TEST)
- System Integration and Build (SINT)
- User Experience Design (HCEV)
| Assessment Tasks | Learning Outcomes | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 - Practical and Written Assessment | • | • | |||
| 2 - Practical and Written Assessment | • | • | • | ||
| 3 - Practical Assessment | • | • | • | • | |
| 4 - Case Study | • | • | |||
| Graduate Attributes | Learning Outcomes | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 - Communication | • | • | • | • | |
| 2 - Problem Solving | • | • | • | • | |
| 3 - Critical Thinking | • | • | |||
| 4 - Information Literacy | • | • | |||
| 6 - Information Technology Competence | • | • | • | • | |
| Assessment Tasks | Graduate Attributes | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | |