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Course Overview
The Diploma of Animation will equip you with the technical and creative skills required for a career in the animation industry. The course begins with foundation units focusing on illustration, 2D animation, communication and professional practice. As you progress in your studies, you will explore more specialised areas such as 3D computer graphics, 3D character design, 3D character animation, motion graphics and visual effects. You will learn how to create digital media works using industry-standard software tools and techniques. You will learn how to think critically, solve problems, communicate effectively, and work independently and collaboratively on practical projects.
The Diploma of Animation can be studied on-campus or online, offering maximum flexibility to suit your preferred learning style and circumstances. On-campus students benefit from access to dedicated multimedia computer laboratories and production studios. The Diploma of Animation is an optional exit / interim award within the Bachelor of Creative Media. Graduates of the Diploma of Animation may articulate into the Bachelor of Creative Media, receiving full credit for their studies.
Career Information
The rapid evolution of digital technologies continues to transform how we work, communicate, and engage with media. As a result, the demand for creative professionals who can produce and apply innovative media solutions is stronger than ever. The Diploma of Animation equips graduates with the creative and technical skills needed for success in today’s animation industry. Career opportunities span a wide range of fields, including illustration, animation, 3D modelling, motion graphics, visual effects, corporate communications, learning design, advertising and marketing.
| Duration | 2 years part-time |
|---|---|
| Credit Points that Must be Earned | 48 |
| Number of Units Required | CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24). |
| Expected Hours of Study | One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term. |
| Course Type | Undergraduate Award |
| Qualification (post nominal) | DipAnimation |
| AQF Level | Level 5: Diploma |
Admission Codes
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Domestic Students Tertiary Admission Centre Codes (TAC) Codes |
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International Students CRICOS Codes |
Not Applicable |
Units offered via MIX mode are delivered online and require compulsory attendance of site-specific learning activities such as on-campus residential schools, placements and/or work integrated learning. See Course Features tab for further information. Online units are delivered using online resources only.
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Domestic Availability
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Term 2 - 2027
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Term 1 - 2027
International Availability
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Term 2 - 2027
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Term 1 - 2027
| Rank Threshold | SR 60 | ATAR 60 |
If you were not born in Australia, Canada, New Zealand, the United Kingdom, Ireland, South Africa or the United States of America, you are required to meet the English language proficiency requirements set by the University.
You are required to provide documentation confirming completion of:
- a secondary qualification (Year 11 and 12, or equivalent), or
- a completed Australian Qualifications Framework (AQF) Certificate IV or Diploma level qualification, or
- a Bachelor level qualification study for a period of at least 2 years fulltime with a minimum overall GPA 4.0.
These qualifications must be completed within Australia, Canada, New Zealand, the United Kingdom, South Africa, Ireland, or the United States of America to meet the English language proficiency requirements.
If you do not satisfy any of the above, you will need to undertake an English language proficiency test and achieve the following scores:
- an International English Language Testing System (IELTS Academic) overall band score of at least 6.0 with a minimum 5.5 in each of the four components (listening, reading, writing and speaking), or
- a Test of English as a Foreign Language (TOEFL) iBT overall score of at least 75 with no score less than 17 in each of the four components (listening, reading, writing and speaking), or
- a Pearson Test of English Academic (PTE Academic) overall score of at least 54 with no less than 46 in each of the four components (listening, reading, writing and speaking), or
- an Occupational English Test with a minimum result of 'B' in each of the four components (listening, reading, writing and speaking).
English test results remain valid for no more than two years between final examination date and the date of commencement of study, and must appear on a single result certificate.
Each application will be assessed individually.
Awards and Accreditation
| Interim Awards | Not applicable |
|---|---|
| Exit Awards | Not applicable |
| Accreditation |
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Residential School Requirements
No Residential School for this course.
Practicum/Work Placement
| Not applicable |
Predicted Enrolments
| Year | Number of Students |
|---|---|
| First Year | 93 |
| Second year | 120 |
| Third Year | 145 |
- 1. Demonstrate a broad range of skills and knowledge relating to theories, practices, technologies and techniques in the field of animation
- 2. Identify, analyse, develop and evaluate ideas and information within an animation context
- 3. Solve problems and exercise critical and creative thinking ability
- 4. Create digital media works using industry-standard software tools
- 5. Communicate effectively with a range of audiences using various media forms
- 6. Work independently and collaboratively on animation projects
- 7. Recognise and reflect on social, cultural and ethical issues in the field of animation.
| Course Learning Outcomes | |||||||
|---|---|---|---|---|---|---|---|
| Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1. KNOWLEDGE Have technical and theoretical knowledge and concepts, with depth in some areas within a field of work and learning | |||||||
| 2. SKILLS Have cognitive and communication skills to identify, analyse, synthesise and act on information from a range of sources | |||||||
| 3. SKILLS Have cognitive, technical and communication skills to analyse, plan, design and evaluate approaches to unpredictable problems and/or management requirements | |||||||
| 4. SKILLS Have specialist technical and creative skills to express ideas and perspectives | |||||||
| 5. SKILLS Have communication skills to transfer knowledge and specialised skills to others and demonstrate understanding of knowledge | |||||||
| 6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate application with depth in some areas of specialisation, in known or changing contexts | |||||||
| 7. APPLICATION OF KNOWLEDGE & SKILLS Be able to transfer and apply theoretical concepts and/or technical and/or creative skills in a range of situations | |||||||
| 8. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate personal responsibility and autonomy in performing complex technical operations with responsibility for own outputs in relation to broad parameters for quantity and quality | |||||||
| 9. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement to organise the work of self and others and plan, coordinate and evaluate the work of teams within broad but generally well- defined parameters | |||||||
| 10. FOUNDATIONAL KNOWLEDGE sufficient to undertake qualifications | |||||||
| 11. ACQUISITION AND APPLICATION of knowledge in new or existing disciplines or professional areas drawn from higher education units | |||||||
| 12. FOUNDATIONAL SKILLS sufficient to undertake qualifications | |||||||
| 13. ACQUISITION AND APPLICATION of skills in new or existing disciplines or professional areas drawn from higher education units | |||||||
| 14. Course content drawn from higher education units | |||||||
| KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology | |||||||
- Complete the core structure
| Number of units: 8 | Total credit points: 48 |
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| Available units | ||
|---|---|---|
| Students must complete the following compulsory units: | ||
| COMM11110 | Introduction to Strategic Communication | |
| DGTL11009 | Creative Media Foundations | |
| MMST11010 | Illustration and Visualisation | |
| DGTL11001 | Foundations of Animation | |
| DGTL12012 | Motion Graphics and Visual Effects | |
| MMST12019 | 3D Computer Graphics | |
| DGTL12016 | 3D Character Animation | |
| DGTL13009 | 3D Character Design | |