The Associate Degree of Digital Media aims to prepare students for paraprofessional work within the digital media industries by providing practical skills and relevant theory that can be applied in a variety of fields associated with design, technology and media.
The course's flexible structure allows students to focus on their individual strengths and interests by pursuing specialisations in Graphic Design, Interactive Media, Video and Animation, Journalism, or a combination of those areas.
Working within multimedia computer laboratories and production studios, students learn how to create digital media works using industry-standard software development tools and techniques. They learn how to think critically, solve problems, communicate effectively and work independently in response to digital media project demands.
The course can be studied on-campus or off-campus, providing maximum flexibility for students.
The Diploma of Digital Media is an optional exit / interim award within the Associate Degree of Digital Media and the Bachelor of Digital Media.
The Associate Degree of Digital Media is an optional exit / interim award within the Bachelor of Digital Media.
Graduates of the Diploma of Digital Media may articulate into the second year of either the Associate Degree of Digital Media or the Bachelor of Digital Media.
Graduates of the Associate Degree of Digital Media may articulate into the third year of the Bachelor of Digital Media.
The digital revolution has dramatically changed the way we work, learn, play and communicate. It has created jobs that didn’t exist a decade ago and it has profoundly changed others. People who are skilled in the production and application of digital media are in demand. The Associate Degree of Digital Media prepares graduates for paraprofessional work within the digital media industries. Employment opportunities for graduates with relevant creative and technical expertise can be found in areas such as web design, graphic design, publishing, photography, illustration, animation, game development, software development, audio production, video production, film and television post-production, visual effects, advertising, marketing, journalism, corporate communications, education and training.
Duration | 2 years full-time or 4 years part-time |
---|---|
Credit Points that Must be Earned | 96 |
Number of Units Required | CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24). |
Expected Hours of Study | One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term. |
Course Type | Undergraduate Award |
Qualification (post nominal) | ADDigitalMedia |
AQF Level | Level 6: Associate Degree |
Course Fees |
Indicative Year - 2025
Indicative Year - 2024
Indicative Year - 2023
Indicative Year - 2022
|
Domestic Students Tertiary Admission Centre Codes (TAC) Codes |
|
---|---|
International Students CRICOS Codes |
Rank Threshold | SR 60 | ATAR 60 |
Domestic students. P - Senior English (4, Sound Achievement) or equivalent
International students. P - Students are required to have an acceptable level of competence in writing, reading, speaking and understanding English.
Refer to the international student section
Not applicable
Interim Awards | CC25 - Diploma of Digital Media |
---|---|
Exit Awards | CC25 - Diploma of Digital Media |
Accreditation |
|
No Residential School for this course.
Not applicable |
Year | Number of Students |
---|---|
2024 | 12 |
2023 | 11 |
2022 | 21 |
2021 | 16 |
2020 | 20 |
Please note that in some instances there may be similarities between course, entry and inherent requirements.
If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting accessibility@cqu.edu.au. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.
Examples are:
Examples are:
Examples are:
Examples are:
Examples are:
Examples are:
Examples are:
Examples are:
Course Learning Outcomes | |||||||
---|---|---|---|---|---|---|---|
Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1. KNOWLEDGE Have broad theoretical and technical knowledge with some depth in the underlying principles and concepts in one or more disciplines | |||||||
2. SKILLS Have cognitive skills to identify, analyse and evaluate information and concepts from a range of sources | |||||||
3. SKILLS Have cognitive, technical and creative thinking skills to demonstrate a broad understanding of knowledge and ideas with some depth in a discipline | |||||||
4. SKILLS Have cognitive, communication and analytical skills to interpret and transmit responses to sometimes complex problems | |||||||
5. SKILLS Have communication skills to make a clear and coherent presentation of knowledge and ideas with some intellectual independence | |||||||
6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in paraprofessional practice | |||||||
7. APPLICATION OF KNOWLEDGE & SKILLS Be able to adapt knowledge and skills in a range of contexts and/or for further studies in one or more disciplines | |||||||
8. APPLICATION OF KNOWLEDGE & SKILLS Be able to adapt fundamental principles, concepts and techniques to known and unknown situations | |||||||
9. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate responsibility and accountability for own learning and work and in collaboration with others within broad parameters | |||||||
APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity |
Number of units: 8 | Total credit points: 48 |
---|
Level 1 Units
Available units | ||
---|---|---|
Students must complete the following compulsory units: | ||
MMST11003 | Visual Design Fundamentals | |
MMST11009 | Digital Video and Audio | |
MMST11010 | Illustration and Visualisation | |
COMM11003 | Career Communications | |
DGTL11001 | Foundations of Animation | |
DGTL11003 | User Experience Design | |
MMST11002 | Web Design | |
COMM11007 | Media Writing |
Number of units: 3 | Total credit points: 18 |
---|
Available units | ||
---|---|---|
Students must complete the following compulsory units: | ||
COMM12030 | Desktop Publishing | |
COMM12116 | Contemporary Photomedia | |
DGTL11004 | Digital Design and Communication |
Number of units: 3 | Total credit points: 18 |
---|
Available units | ||
---|---|---|
Students must complete the following compulsory units: | ||
MMST12009 | Web Application Development | |
DGTL13002 | Mobile Application Development | |
MMST12017 | Game Design |
Number of units: 3 | Total credit points: 18 |
---|
Available units | ||
---|---|---|
Students must complete the following compulsory units: | ||
JOUR11005 | Introduction to Journalism | |
COMM12016 | Media Industries | |
DGTL12002 | Working with Social Media |
Number of units: 3 | Total credit points: 18 |
---|
Available units | ||
---|---|---|
Students must complete the following compulsory units: | ||
MMST12019 | 3D Computer Graphics | |
DGTL13004 | Advanced 3D Animation and Character Development | |
DGTL13003 | Advanced Media Production |
Number of units: 2 | Total credit points: 12 |
---|
Students must complete 2 elective units, which may be selected from any CQUniversity undergraduate course, provided prerequisite and corequisite requirements are met.
Credit for Prior Learning
If you have studied previously, you might be eligible to receive credit for prior learning. Students are assessed for credit on an individual basis and are required to nominate the CQUniversity units they wish to be considered for exemption from. Applying for credit involves supplying documented evidence that your prior learning is equivalent to the expected learning outcomes of one or more units of study. There are limits to the maximum amount of credit that may be granted towards a course. Study that was completed more than 10 years ago is not considered for credit transfer. For information about how to apply for credit, please search the CQUniversity website for "prior learning".
Computing Requirements
Students who enrol in this course require access to a computer with an internet connection. Hardware and software requirements vary for individual units within the course. Details are normally provided in the relevant unit profile. On-campus students may use the computer hardware, software and production equipment that is available at their local campus.
Course Planner
Students in this course should complete a course planner to help with the organisation of their unit enrolments. When preparing a course planner it is important to check the availability of individual units by looking up their term of offer and location in this Handbook. Full-time students usually enrol in 4 units per term, and part-time students usually enrol in 2 units per term. Students can get assistance with the preparation of their course planner by contacting the Course Management team. For more information, please search the CQUniversity website for "course planners".
Exit and Interim Awards
The Associate Degree of Digital Media has an optional exit / interim award named the Diploma of Digital Media (8 units; 48 credit points). Students can ask to be awarded the Diploma of Digital Media as either an exit award or an interim award after successfully completing the 8 compulsory level 1 units from the core structure of the Associate Degree of Digital Media. The exit award is for students who want to exit the Associate Degree of Digital Media early. The interim award is for students who want to continue their studies in the Associate Degree of Digital Media. For more information about the rules governing this exit / interim award, please contact the Course Management team.
On-campus Classes
On-campus classes with small enrolments may be taught by cross-campus video-conference rather than face-to-face delivery.