CQUniversity Unit Profile
EDCU12039 Design and Digital Technologies
Design and Digital Technologies
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The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

Design and Digital Technologies introduces students to both the nature of learning in Design and Technology and Digital Technologies to enhance problem solving, innovation and creative thinking skills for 21st century learners. Students develop deep understanding of the thinking processes of planning, producing and evaluating which are essential processes in Design and Technology, and defining, organising and implementing which are essential processes in Digital Technology. They engage in design and digital challenges to build their own content and process knowledge in the learning area and reflect on the value of technological ways of thinking and learning for sustainability and innovation. Students explore a range of digital tools that support their engagement in the Design and Digital Technologies Curriculum content and pedagogy.

Details

Career Level: Undergraduate
Unit Level: Level 2
Credit Points: 6
Student Contribution Band: 7
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

There are no requisites for this unit.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 1 - 2024

Bundaberg
Mackay
Online
Rockhampton

Attendance Requirements

All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical and Written Assessment
Weighting: 50%
2. Presentation
Weighting: 50%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Moodle

Feedback

Assessment tasks

Recommendation

Assessments need to be updated in line with the new curriculum and to assist with student clarity.

Feedback from Moodle

Feedback

Course materials

Recommendation

Course materials are to be updated as new materials become available for Version 9.0 of the Australian Curriculum.

Feedback from Moodle

Feedback

Early Years

Recommendation

Include a focus on teaching with technologies in the Early Years.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Participate in individual and collaborative learning processes to improve professional understanding of content knowledge and teaching and learning in the Design and Digital Technologies learning area
  2. Use current research and examples to explain the value, nature and pedagogical practices appropriate to the Design and Digital Technologies learning area
  3. Recommend Information and Communications Technologies on the basis of their purposeful application to learning and student engagement in the Design and Digital Technologies curriculum learning area
  4. Produce digital content by making effective and purposeful use of Information and Communications Technology to model Design and Digital Technologies curriculum learning goals.

Successful completion of this unit provides opportunities for students to engage with the Australian Professional Standards for Teachers (Graduate Career Stage) focus areas of:

1.2 Understand how students learn

2.1 Content and teaching strategies of the teaching area

2.6 Information and Communication Technology (ICT)

3.3 Use teaching strategies

3.4 Select and use resources

4.5 Use ICT safely, responsibly and ethically

5.2 Provide feedback to students on their learning

6.3 Engage with colleagues and improve practice

6.4 Apply professional learning and improve student learning

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical and Written Assessment - 50%
2 - Presentation - 50%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical and Written Assessment - 50%
2 - Presentation - 50%
Textbooks and Resources

Textbooks

There are no required textbooks.

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
Referencing Style

All submissions for this unit must use the referencing style: American Psychological Association 7th Edition (APA 7th edition)

For further information, see the Assessment Tasks.

Teaching Contacts
Daren Mallett Unit Coordinator
d.mallett@cqu.edu.au
Schedule
Week 1 Begin Date: 04 Mar 2024

Module/Topic

Technologies and Design and Technologies: What is it and why is it so important?

Chapter

Best, M. (2017). Transforming pre-service teachers’ beliefs and understandings about design and technologies. The Australian Journal of Teacher Education, 42(7), 47–65. https://doi.org/10.14221/ajte.2017v42n7.4

Li, Y., Schoenfeld, A. H., diSessa, A. A., Graesser, A. C., Benson, L. C., English, L. D., & Duschl, R. A. (2019). Design and Design Thinking in STEM Education. Journal for STEM Education Research., 2(2), 93–104. https://doi.org/10.1007/s41979-019-00020-z

Australian Curriculum, Assessment and Reporting Authority. (2022). Understand this learning area: Technologies. https://v9.australiancurriculum.edu.au/teacher-resources/understand-this-learning-area/technologies

Teaching and learning in South Australia. (2016). Design and technologies: What are they for? https://youtu.be/6zgdVc6U_2I?feature=shared 

Events and Submissions/Topic

You may choose to read your readings and complete the second video first. 

Commence design challenge assignment by:

  • Understanding design thinking and the design cycle.
  • Consider what are the differences between craft and design. 
  • What are you actually being asked to do in the assignment? Be prepared. 
  • Make sure you have read the Australian Curriculum's Understand this learning area: Design and Technologies document. 

Understand the purpose of the Australian Curriculum, Technologies with a central theme of creating preferred futures. 

Week 2 Begin Date: 11 Mar 2024

Module/Topic

Curriculum, theoretical perspectives and pedagogies: Design and Technologies

Chapter

United Nations Development Program (UNDP).  (2015). Transitioning from the MDGs to SDGs. https://youtu.be/5_hLuEui6ww?feature=shared 

Mawson, B. (2003). Beyond `The Design Process’: An Alternative Pedagogy for Technology Education. International Journal of Technology and Design Education, 13(2), 117–128. https://doi.org/10.1023/A:1024186814591 

Technology for Children: A Hands on Approach. (2015). Kanopy Streaming. https://www.kanopy.com/en/cqu/video/68991 

(While this video is older, it does give you some ideas on some possibilities for your design task).

Papert S., & Harel, I. (1990). Situating constructionism. In: Harel (Ed.), Constructionist learning. Cambridge, MA: MIT Media Laboratory.
http://www.papert.org/articles/SituatingConstructionism.html

Events and Submissions/Topic

You should have started designing what you are going to make for AT1. 

Remember, that design learning happens in the process. 

Record everything you do and take photos. 

When you fill out your task sheet, you are doing so as an exemplar to show your students an example of how they might complete the design task. 

Week 3 Begin Date: 18 Mar 2024

Module/Topic

The Technologies Contexts

Chapter

Yalçin, V. (2022). Design thinking model in early childhood education. International Journal of Psychology and Educational Studies, 9(1), 196-210.

Benson, C. (2017). Chapter 3: Teaching design and technology creatively in the Early Years. In C. Benson, & S. Lawson (Eds), Teaching design and technology creatively. Routledge. https://doi.org/10.4324/9781315623153

Events and Submissions/Topic

You should have completed your design project by the start of this week and have asked for feedback from a peer in the class, a teacher you know who understands design or a design capable adult. 

Make sure you use the spatula example in Week 1's Moodle to help you with your feedback.

Does the product do what it is meant to do?

Is the product safe? 

Has the person mostly used recycled materials?

Look/aesthetic. 

Week 4 Begin Date: 25 Mar 2024

Module/Topic

Assessment in design

Chapter

Canty, D., Seery, N., Hartell, E., & Doyle, A. (2017). Integrating peer assessment in technology education through adaptive comparative judgment. PATT34 Technology & Engineering Education–Fostering the Creativity of Youth Around The Globe, 10-14.

Lor, R. (2017). Design thinking in education: A critical review of literature. [Conference session]. Asian Conference on Education and Psychology, Bangkok, Thailand. https://shorturl.at/AIR02  

Events and Submissions/Topic

Remember to use the spatula example from week 1's Moodle with your peer assessments as a guide.

Peer assessments to be done ASAP. 

Week 5 Begin Date: 01 Apr 2024

Module/Topic

STEM Education: Design as the glue.

Chapter

English, L. D. (2019). Learning while designing in a fourth-grade integrated STEM problem. International Journal of Technology and Design Education, 29(5), 1011–1032. https://doi.org/10.1007/s10798-018-9482-z

Lindner, J. (2018). Entrepreneurship Education for a Sustainable Future. Discourse and Communication for Sustainable Education, 9(1), 115–127. https://doi.org/10.2478/dcse-2018-0009

Events and Submissions/Topic

AT1 Due: Friday 5th April, 2024; 23:45


Design task and folio Due: Week 5 Friday (5 Apr 2024) 11:55 pm AEST
Vacation Week Begin Date: 08 Apr 2024

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 15 Apr 2024

Module/Topic

Digital Technologies - Curriculum and Pedagogy

Chapter

Australian Curriculum Assessment and Reporting Authority (2022). Understand this learning area – Digital technologies. https://v9.australiancurriculum.edu.au/teacher-resources/understand-this-learning-area/technologies#digital-technologies

Blundell, C., Lee, K.-T., & Nykvist, S. (2020). Moving beyond enhancing pedagogies with digital technologies: Frames of reference, habits of mind and transformative learning. Journal of Research on Technology in Education, 52(2), 178–196. https://doi.org/10.1080/15391523.2020.1726235

Curtis, D., & Carter, M. (2013). Chapter 7: Study Session: Observing how children connect with the natural world. In D. Curtis. and M. Carter (Eds.). The art of awareness how observation can transform your teaching (2nd ed.). Redleaf Press.

Events and Submissions/Topic

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials.
  • Commence all activities as outlined in these materials.
    Become familiar with AT2 and get ahead on course readings. 
Week 7 Begin Date: 22 Apr 2024

Module/Topic

Processes and Production Skills - Computational Thinking

Chapter

Churchill. (2020). Development of students’ digital literacy skills through digital storytelling with mobile devices. Educational Media International, 57(3), 271–284. https://doi.org/10.1080/09523987.2020.1833680

Lee, J., & Junoh, J. (2019). Implementing Unplugged Coding Activities in Early Childhood Classrooms. Early Childhood Education Journal, 47(6), 709–716. https://doi.org/10.1007/s10643-019-00967-z


Ricketts, R. (2018). Computational Thinking for Kindergartners. https://www.edutopia.org/article/computational-thinking-kindergartners

Events and Submissions/Topic

Events and Submissions/Topic
 

  • Engage with the Moodle unit materials and tutorials.
  • Commence all activities as outlined in these materials.
  • Have completed a response for artefact 1 for AT2.
    Work collaboratively on related lessons for AT2
Week 8 Begin Date: 29 Apr 2024

Module/Topic

Coding and programming

Chapter

Barr, V. & Stephenson, C. (2011). Bringing computational thinking to K-12: what is Involved and what is the role of the computer science education community? ACM Inroads, 2(1). https://doi.org/https://doi.org/10.1145/1929887.1929905

Events and Submissions/Topic

Events and Submissions/Topic
 Engage with the Moodle unit materials and tutorials.

  • Commence all activities as outlined in these materials.
  • Completed response for artefact 2 for AT2.
  • Work collaboratively on related lessons for AT2
Week 9 Begin Date: 06 May 2024

Module/Topic

Data

Chapter

Boss, S. (2014). How to help your students develop data literacy. https://www.edutopia.org/blog/helping-students-develop-digital-literacy-suzie-boss 

Events and Submissions/Topic

Events and Submissions/Topic
 

  • Engage with the Moodle unit materials and tutorials.
  • Commence all activities as outlined in these materials.
  • Start response for artefact three for AT2.
  • Work collaboratively on related lessons for AT2
Week 10 Begin Date: 13 May 2024

Module/Topic

Digital Communication (Digital tools to integrate media)
 

Chapter

Bereczki, E. O., & Kárpáti, A. (2021). Technology-enhanced creativity: A multiple case study of digital technology-integration expert teachers’ beliefs and practices. Thinking Skills and Creativity, 39, 100791–. https://doi.org/10.1016/j.tsc.2021.100791

Events and Submissions/Topic

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials.
  • Commence all activities as outlined in these materials.
  • Work on response for artefact three for AT2.
  • Work collaboratively on related lessons for AT2
  • Start work on Part C of AT2
Week 11 Begin Date: 20 May 2024

Module/Topic

Integrating the purposeful use and teaching of digital technologies
 

Chapter

Fasso, W. & Knight, B. A. (2020). Identity development in school makerspaces: intentional design. International Journal of Technology and Design Education, 30(2), 275–294. https://doi.org/10.1007/s10798-019-09501-z

Events and Submissions/Topic

Events and Submissions/Topic
 

  • Engage with the Moodle unit materials and tutorials.
  • Commence all activities as outlined in these materials.
  • Completed response for artefact three for AT2.
  • Complete AT2.
Week 12 Begin Date: 27 May 2024

Module/Topic

Review and reflection

Chapter

There are no readings this week. 

Events and Submissions/Topic

Events and Submissions/Topic
 

  • Engage with the Moodle unit materials and tutorials.
  • Complete all activities as outlined in these materials.
  • Digital portfolio Due: Monday 20th May, 2024, 11:45 pm AEST 

 


Workshops to the classroom Due: Week 12 Monday (27 May 2024) 11:55 pm AEST
Review/Exam Week Begin Date: 03 Jun 2024

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 10 Jun 2024

Module/Topic

Chapter

Events and Submissions/Topic

Term Specific Information

In the past, students who have struggled with these tasks have left their assignments until the last week. The kind of tasks involved in this unit require active and consistent engagement in the creation of your technologies items to go into your portfolio. 

AT1:

  • It is important that you make a start on your design task as soon as you can. 
  • You are engaging in a kind of learning that you might not have experienced before, however we are not asking you to invent a way to travel in time. The unit coordinator will share a lot of ideas in workshops and others are in the readings. Most are quite simple, while some have chosen to stretch themselves and make more advanced mechanisms.
  • We are looking for you to engage in a design process. As you go, you are going to encounter problems to solve; you will make mistakes and you will possibly want a set of instructions to follow. This isn't really what we do in design. Instead of instructions, we the teachers provide scaffolding, supports and exemplars. The reason you are engaging in the design process, is because this is the best way to learn and remember the design process that you will be helping your future students to understand. 
  • Take photos of every stage for your exemplar to give to your future students. 
  • You will end up with a design brief that you will give to your students and an exemplar which you will share with your students as an example.
  • Your future students will not be making what you make/made. Your future students will engage in their own design process to solve their own problem which may have a solution similar to the one you came up with. e.g. You might make a peg bag out of material, while they might design and make a container to help them remain more organised at school. You might invent a fitness routine, while they will invent their own. It's not really about the end product, but the engagement in the design process. 

AT2: 

  • It is strongly encouraged that you use the design cycle again for your coding task. 

Assessment Tasks

1 Practical and Written Assessment

Assessment Title
Design task and folio

Task Description

Assignment Task One 

Weighting: 50% (You must pass both assessments in order to get a pass or better grade in this unit)

Word Limit:  Due to the nature of this assignment, please keep your videos brief. The combined length of your two videos should not exceed 20 minutes. Note: You will attach your PowerPoint slides and your design brief with your videos.

Due: Monday 8th April at 23:55 PM (AEST)

Task Overview:

You are going to create two video presentations centered around the teaching of design as specified in the Australian Curriculum. Both videos should not exceed 10 minutes in length and be uploaded to ECHO 365 inside of your final submission. You are not being assessed on the quality of your video. i.e. We are not expecting you to be movie film makers.  

Parts A & B: Your video scaffold and exemplar for your future students (What you will submit and where will you submit it?)

You will create an instructional video to use with your class about the design cycle. In this video you will discuss the kind of things your students will do at each stage of a design cycle by using what you have made and done as an exemplar. 

What will you submit for Parts A & B

You will upload your video or videos to ECHO360 inside the assessment section in Moodle. You do not need to go to ECHO360. Instead of one video, you may choose to have five little videos of each stage of your design cycle. Your audience in the children, so keep it bright, colourful and use an age appropriate vocabulary. 

You will submit your PowerPoint or presentation which you will use your exemplar to  teach the students about a design process. This will have your photos and dot points explaining what you did. Remember: Your students will not be creating what you created. They will be coming up with their own solutions to the problem. e.g. You might make a peg bag out of material, while they might design and make a container to help them remain more organised at school. You might invent a fitness routine, while they will invent their own. It's not really about the end product, but the engagement in the design process. 

Part B: You will create and upload the design brief that you are going to give your students, which will act as a further printed out scaffold for their design task. It will have very generic instructions on it. This needs can be done on Microsoft Word, Publisher, Canva, or otherwise. Do not overthink this section of the assignment. Most students complete it in less than one hour.  

Part C: A video to parents 

The second video will draw from the course, course readings and other high quality literature, the Australian Curriculum and your own experiences designing and building your object to promote the teaching of design and technologies. The video will be one that you create to send to your parents explaining what your students will be doing and why this kind of learning is important in the 21st century classroom. You will need to link what they are doing to learning theory (Constructionism and experiential learning). 

 


Assessment Due Date

Week 5 Friday (5 Apr 2024) 11:55 pm AEST

Ensure you have submitted your videos, design brief and PowerPoints.


Return Date to Students

Week 7 Monday (22 Apr 2024)

Your task will be returned once moderation has occurred and in time so that you can apply the feedback to your next assignment.


Weighting
50%

Minimum mark or grade
25/50

Assessment Criteria

Use participation and critical reflection to develop a professional working understanding of the content knowledge contained in the Technologies learning area.

Plan and scaffold an age-appropriate and engaging video/s and design brief. 

Use current research and examples to explain the value, nature and pedagogical practices appropriate to the Design and Digital Technologies learning area

Recommend Information and Communications Technologies on the basis of their purposeful application to learning and student engagement in the Design and Digital Technologies curriculum learning area


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Participate in individual and collaborative learning processes to improve professional understanding of content knowledge and teaching and learning in the Design and Digital Technologies learning area
  • Use current research and examples to explain the value, nature and pedagogical practices appropriate to the Design and Digital Technologies learning area


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Team Work
  • Information Technology Competence

2 Presentation

Assessment Title
Workshops to the classroom

Task Description

Weighting: 50% (You must pass both assessments in order to get a pass or better grade in this unit)

Due: Monday 20th May, 2024 at 11:45 PM (AEST)

Word Limit: 3000 words (+/- 10%)

Task:  

Over the course of six weeks, you will be engaged in a range of different digital learning tasks in each workshop. This critical reflection will require you to create a portfolio of the three items that you can use in your future teaching. Your portfolio response will contain evidence of engagement in each task. In your coding task, you are to submit with your assignment, either your code, and/or links to your coding and a working link to your game/artefact (The game may or may not work properly). 

You are to then provide a critical review on your engagement with the tasks and show how you would apply them to your teaching in the form of at least three lesson plans using these technologies, along with a critical reflection on your pedagogical approaches to teaching with these technology tools. Your lessons should cover the two sub-strands of the knowledge and understanding strand of digital technologies subject as well as the strand processes and production skills where appropriate. One of the three tasks must be a coding task.

Break-down of task:

Part A (750 words) Evidence of engagement with design and critical reflection.

Write a critical reflection with annotated photos or screenshots of your engagement with three tasks you completed in the workshops.

Part BYour lessons (1500 words)

You are to create lessons or a short lesson sequence (if needed), with clear descriptions in how you would teach one of the above three tasks to your future class. Your teaching steps need to have clear links to your pedagogy and teaching strategies (and use the language of pedagogy). Note: You are expected to engage the students in design thinking in this task. 

You are strongly encouraged to integrate your use of these technologies with another curriculum area; however, you only need to mention this integration and not show how you will teach the other learning area. Your lessons need to contain links to the General Capabilities as listed in the latest version of the Australian Curriculum. You are very welcome to draw inspiration from high quality online sources for your lessons, however, you need to use your own words in your assignment.

Part C - Self/peer evaluation of your lessons (750 words)

Part of being a good teacher is being able to critically reflect on your lessons. Drawing from the unit's readings, high quality literature and the Australian Curriculum, provide a critical discussion and evaluation on your lessons. As part of this reflection you will get a peer to provide you with feedback on your lessons and include their feedback in your evaluation. The peer evaluation should contain two good points in the lesson and one or more constructive suggestions on possible improvements you could make. 

You can use the following scaffold, if you wish as a guide for your evaluation:

1. What pedagogical tools are you using in your lessons (links to research or the course/readings needed).  A few examples: play based learning, explicit teaching, gradual release of responsibility, providing exemplars, self/peer assessment)

2. What problems might you encounter as a teacher and what will you do to overcome them?

3. Responses to self/peer feedback (Can be in dot points or it can simply be changes to your lessons above with track changes on). 


Assessment Due Date

Week 12 Monday (27 May 2024) 11:55 pm AEST

Make sure you submit a link to your game along with your lessons and evaluation on the one word or PDF document.


Return Date to Students

Your task will be returned once moderation has occurred.


Weighting
50%

Minimum mark or grade
25/50

Assessment Criteria

Produce digital content by making effective and purposeful use of Information and Communications Technology to model in future teaching of the Digital Technologies subject .

Demonstrates a practical knowledge and understanding of Core Concepts in the Australian Curriculum: Technologies, Digital Technologies within the context of being a future teacher of such tasks.

Has drawn from current research and examples to explain the value nature and pedagogical practices appropriate to the Technologies learning area.


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Participate in individual and collaborative learning processes to improve professional understanding of content knowledge and teaching and learning in the Design and Digital Technologies learning area
  • Recommend Information and Communications Technologies on the basis of their purposeful application to learning and student engagement in the Design and Digital Technologies curriculum learning area
  • Produce digital content by making effective and purposeful use of Information and Communications Technology to model Design and Digital Technologies curriculum learning goals.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Team Work
  • Information Technology Competence

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?