Overview
This unit of study will advance your understanding of three-dimensional (3D) computer graphics, particularly in the area of 3D character design. You will learn how to use a variety of tools and techniques to create a 3D character for use in real-time rendering platforms. You will develop the necessary skills to produce 3D characters for animation, visual effects and games using industry-standard software.
Details
Pre-requisites or Co-requisites
Prerequisite: MMST12019 3D Computer GraphicsAntirequisite: Students who have completed DGTL12011 3D Character Design or DGTL13004 Advanced 3D Animation and Character Development may not enrol in this unit.
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 2 - 2024
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure - Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure - International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback - Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from SUTE
Feedback from this cohort of students did not identify any specific areas in need of improvement. Student satisfaction scores were high.
Maintain good teaching practices contributing to positive learning experiences.
- Apply the principles of design to 3D character creation
- Apply an understanding of human anatomy to 3D character creation
- Produce a 3D character model suitable for real-time rendering using industry-standard software
- Produce character texture maps suitable for real-time rendering using industry-standard software
- Produce complex materials suitable for real-time rendering using industry-standard software.
Not applicable
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Practical Assessment - 40% | |||||
2 - Practical Assessment - 60% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Communication | |||||
2 - Problem Solving | |||||
3 - Critical Thinking | |||||
4 - Information Literacy | |||||
5 - Team Work | |||||
6 - Information Technology Competence | |||||
7 - Cross Cultural Competence | |||||
8 - Ethical practice | |||||
9 - Social Innovation | |||||
10 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Practical Assessment - 40% | ||||||||||
2 - Practical Assessment - 60% |
Textbooks
There are no required textbooks.
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Adobe Acrobat Reader
- Adobe Photoshop CC
- Google Chrome
- Graphics Tablet (Recommended)
- Microsoft Word
- Autodesk Maya
All submissions for this unit must use the referencing style: American Psychological Association 7th Edition (APA 7th edition)
For further information, see the Assessment Tasks.
q.huang@cqu.edu.au
Module/Topic
Lecture: Unit Overview, Organic Modelling Workflows, Principles of Character Design, Painting in Photoshop
Chapter
Tutorial: Character Design (Silhouette and shapes) in Photoshop (with Graphics Tablet)
Events and Submissions/Topic
Module/Topic
Lecture: Concept Art - Workflows, Terminology, Tools and Techniques, Painting in Photoshop
Chapter
Tutorial: Character Design and Digital Painting (thumbnailing, value, colour, etc) in Photoshop (with Graphics Tablet)
Events and Submissions/Topic
Module/Topic
Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 1)
Chapter
Tutorial: Modelling A simple low polygon character
Events and Submissions/Topic
Module/Topic
Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 2)
Chapter
Tutorial: Modelling A cartoon style character head in details
Events and Submissions/Topic
Module/Topic
Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 3)
Chapter
Tutorial: Modelling full body, hand, foot, hair
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 4)
Chapter
Tutorial: How to create clothes and using sculpting tools
Events and Submissions/Topic
Module/Topic
Lecture: Texturing Character – Uvs, Workflows, Terminology, Tools and Techniques
Chapter
Tutorial: How to create UVs, and textures
Events and Submissions/Topic
Module/Topic
Lecture: Introducing Riggings and Some Opensource Character Creation Software
Chapter
Tutorial: Using the Opensource for Character Creation. Looking into Maya quick rig and templates.
Events and Submissions/Topic
Module/Topic
None
Chapter
Events and Submissions/Topic
Module/Topic
None
Chapter
Developing and Modelling students' own characters
Events and Submissions/Topic
Module/Topic
None
Chapter
Developing and Modelling students' own characters
Events and Submissions/Topic
Module/Topic
None
Chapter
Developing and Modelling students' own characters
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
1 Practical Assessment
This assessment requires you to create a 3D character model, and complete a written review of your work. The 3D character model and the document must adhere to the technical specifications and submission requirements specified in the assessment criteria.
Use of Generative Artificial Intelligence agents (Gen AI)
Within this assessment, the use of Gen AI agents is as follows:
- Gen AI content can be used to generate ideas and general structures.
- Gen AI can be used for content editing.
- Gen AI content generation for you to critique and review.
- Gen AI may only be used within the constraints that are specified in the assignment instructions. Please refer to the unit website for those details.
Week 6 Friday (23 Aug 2024) 11:45 pm AEST
Week 8 Friday (6 Sept 2024)
Adherence to technical specifications and submission requirements
Application of principles of design
Application of an understanding of human anatomy
Suitability of topology for deformations
Suitability of model for real-time rendering
Effort and engagement
Creativity and innovation
Communication (written) self-reflection and self-evaluation on the development process.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
- Cross Cultural Competence
- Ethical practice
- Apply the principles of design to 3D character creation
- Apply an understanding of human anatomy to 3D character creation
- Produce a 3D character model suitable for real-time rendering using industry-standard software
2 Practical Assessment
This assessment requires you to publish a textured and posed 3D character to a real-time rendering platform, and complete a written review of your work. The 3D character and the document must adhere to the technical specifications and submission requirements specified in the assessment criteria.
Use of Generative Artificial Intelligence agents (Gen AI)
Within this assessment, the use of Gen AI agents is as follows:
- Gen AI content can be used to generate ideas and general structures.
- Gen AI can be used for content editing.
- Gen AI content generation for you to critique and review.
- Gen AI may only be used within the constraints that are specified in the assignment instructions. Please refer to the unit website for those details.
Week 12 Friday (4 Oct 2024) 11:45 pm AEST
Exam Week Friday (18 Oct 2024)
Adherence to technical specifications and submission requirements
Application of principles of design
Suitability of textures for realtime rendering
Suitability of materials for real-time rendering
Suitability of pose and idle animation
Effort and engagement
Creativity and innovation
Communication (written) self-reflection and self-evaluation on the development process.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
- Cross Cultural Competence
- Ethical practice
- Apply the principles of design to 3D character creation
- Apply an understanding of human anatomy to 3D character creation
- Produce a 3D character model suitable for real-time rendering using industry-standard software
- Produce character texture maps suitable for real-time rendering using industry-standard software
- Produce complex materials suitable for real-time rendering using industry-standard software.
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.
What can you do to act with integrity?
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