CQUniversity Unit Profile
DGTL12008 Mobile Application Development
Mobile Application Development
All details in this unit profile for DGTL12008 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit will teach you how to develop application software (apps) for mobile devices, building on your knowledge of programming, user experience design and web technologies. You will learn about key features of the mobile industry, mobile technologies, mobile devices and mobile platforms. Through a combination of theory and practice, you will learn how to develop and optimise content for mobile devices, and how to create user interfaces and navigation controls. You will design, implement, test and debug mobile applications using industry-standard software tools and cross-platform application programming interfaces (APIs).

Details

Career Level: Undergraduate
Unit Level: Level 2
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisite: (DGTL11006 Coding Fundamentals AND DGTL11005 Web Design) OR MMST11002 Web Design Students who have completed DGTL13002 Mobile Application Development may not enrol in this unit

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 2 - 2025

Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton

Attendance Requirements

All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Written Assessment
Weighting: 40%
2. Practical Assessment
Weighting: 60%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from SUTE

Feedback

Maintain the unit structure but update any new software if available

Recommendation

To ensure a consistent and effective learning experience for students, it is recommended to maintain the current unit structure. However, to keep the unit up-to-date and relevant, any available updates to software or tools should be incorporated into the unit materials and assessments.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
  2. develop and optimise content for mobile devices
  3. create user interfaces and navigation controls for mobile applications
  4. design, implement, test and debug mobile applications.

Not applicable

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4
1 - Written Assessment - 40%
2 - Practical Assessment - 60%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Written Assessment - 40%
2 - Practical Assessment - 60%
Textbooks and Resources

Textbooks

Supplementary

Professional Mobile Application Development

(2012)
Authors: McWherter, J & Gowell ,S
John Wiley, United States
Hoboken Hoboken , NJ , USA
ISBN: 9781118203903

Additional Textbook Information

Supplementary Title - can be accessed online at the CQUni Library website or purchased at the CQUni Bookshop (if preferred).

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Adobe Photoshop (Adobe Creative Cloud student subscription recommended)
  • Node JS
  • Visual Studio Code (latest version)
  • Capacitor from https://capacitorjs.com/
  • React from https://react-cn.github.io/react/downloads.html
  • Ionic from https://ionicframework.com/docs/v3/cli/package/download/
  • Android studio (latest version) - optional
  • Adobe Premiere (Adobe Creative Cloud student subscription recommended)
  • Adobe Express (Free) or similar program
  • Figma
Referencing Style

All submissions for this unit must use the referencing style: American Psychological Association 7th Edition (APA 7th edition)

For further information, see the Assessment Tasks.

Teaching Contacts
Regina John Luan Unit Coordinator
r.johnluan@cqu.edu.au
Schedule
Week 1 Begin Date: 14 Jul 2025

Module/Topic

Introduction to Mobile Application Development
Assignment one briefing

Tutorial:

i. Explore the online web app builder

ii. Software setup

Chapter

Study Guide chapter 1

Events and Submissions/Topic

Week 2 Begin Date: 21 Jul 2025

Module/Topic

Mobile Application Development: Overview, marketplace & opportunities
Tutorial:

i. Introduction to Ionic

Chapter

Study Guide chapter 2

Events and Submissions/Topic

Week 3 Begin Date: 28 Jul 2025

Module/Topic

Mobile platforms and Operating Systems
Tutorial:

i. Create a simple app using Ionic

ii. UI Component - Toolbars

iii. Formatting and buttons

Chapter

Study Guide chapter 3

Events and Submissions/Topic

Week 4 Begin Date: 04 Aug 2025

Module/Topic

Design Specification Document:

Ideation process and innovation for a new mobile app
Tutorial :

i .Theming

Chapter

Study Guide chapter 4

Events and Submissions/Topic

Week 5 Begin Date: 11 Aug 2025

Module/Topic

UX Design for Mobile - Usability, and self-evident design

Tutorial:

i. Designing Mobile user interface using prototype tools

Chapter

Study Guide chapter 5

Events and Submissions/Topic

Vacation Week Begin Date: 18 Aug 2025

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 25 Aug 2025

Module/Topic

Prototyping - General design planning, prototyping and user testing
Tutorial:

i. Mobile list and form component

Chapter

Study Guide chapter 6

Events and Submissions/Topic

Assignment 1:Design Specification Document, Mobile User Interface Design Prototype, and Online Peer Feedback 

Design Specification Document, Mobile User Interface Design Prototype, and Online Peer Feedback Due: Week 6 Friday (29th  Aug 2025) 11:45 pm AEST


Design Specification Document, Mobile User Interface Design Prototype, and Online Peer Feedback Due: Week 6 Friday (29 Aug 2025) 11:45 pm AEST
Week 7 Begin Date: 01 Sep 2025

Module/Topic

General principles and best practices
Assignment two briefing

Tutorial:

i. Adding functionality with JavaScript and Event Handler

Chapter

Study Guide chapter 7

Events and Submissions/Topic

Week 8 Begin Date: 08 Sep 2025

Module/Topic

Mobile Application Development Lifecycle

Tutorial:

i. Introduction to Mobile development frameworks

ii. Creating Promotional Video for Assignment 2- Task B

Chapter

Study Guide chapter 8

Events and Submissions/Topic

Week 9 Begin Date: 15 Sep 2025

Module/Topic

Mobile Enterprise

Tutorial:

i. Reviewing Peer-Review Feedback for Assignment 1-Part C & B

ii. Creating Promotional Video for Assignment 2- Task B

Chapter

Study Guide chapter 9

Events and Submissions/Topic

Week 10 Begin Date: 22 Sep 2025

Module/Topic

Testing the mobile application

Tutorial:

i. Creating Graphic Assets for Assignment 2 - Task B

ii. Github Copilot - AI pilot study

Chapter

Study Guide chapter 10

Events and Submissions/Topic

Week 11 Begin Date: 29 Sep 2025

Module/Topic

Mobile DevOps Lifecycle

Tutorial:

i. Writing a Creative Statement and Resource Justification for  Assignment 2: Task C

ii. Optional Tutorial : Packaging and Deployment

 

Chapter

Study Guide chapter 11

Events and Submissions/Topic

Week 12 Begin Date: 06 Oct 2025

Module/Topic

Review Week

Chapter

Study Guide chapter 12

Events and Submissions/Topic

Prototype Mobile Application, Audiovisual promotional package and Creative statement & Resources Justification


Prototype Mobile Application, Audiovisual promotional package and Creative statement & Resources Justification Due: Week 12 Friday (10th Oct 2025) 11:45 pm AEST


Prototype Mobile Application, Audiovisual promotional package and Creative statement & Resources Justification Due: Week 12 Friday (10 Oct 2025) 11:45 pm AEST
Review/Exam Week Begin Date: 13 Oct 2025

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 20 Oct 2025

Module/Topic

Chapter

Events and Submissions/Topic

Assessment Tasks

1 Written Assessment

Assessment Title
Design Specification Document, Mobile User Interface Design Prototype, and Online Peer Feedback

Task Description

Assignment One requires you to create a comprehensive 'Design Specification Document' and a User Interface (UI) prototype for a forthcoming mobile application. This project will serve as the basis for Assignment Two. Your task is to design a mobile application that showcases innovation, commercial viability, and addresses a market gap, with a strong emphasis on user interface (UI) and user experience (UX).

Assignment 1 consists of three distinct tasks:

  • Task A: Design Specification Document
  • Task B: Mobile User Interface Design Prototype
  • Task C: Online Peer-Review


Task A: Design Specification Document (1500-2000 words)

In this task, you will develop a comprehensive Design Specification Document that serves as the foundation for the prototype mobile application in Assignment 2. The mobile application should cater to one of the following areas: education, business, industry work-cycle, lifestyle (e.g., fitness, food, travel), gaming or innovation mobile application. If you wish to propose another category, please confirm it with your unit coordinator.

The document should be created in Microsoft Word or a similar tool and have a word count between 1500-2000 words. It must be professionally presented, including a title page with unit code and name, assignment number and title, student name, student number, and due date. The proposal should include document header and footer with page numbers, logical headings, and sub-headings, and includes sections such as :

  • Introduction,
  • Functional Requirements,
  • Navigation Map,
  • Prototype User Interface Design (refer to Task B),
  • Schedule/Timeline,
  • References,
  • Appendix (refer to Task C).


Task B: Mobile User Interface Design Prototype

Building upon the information from Task A, you will design and develop a user interface for the mobile application you plan to prototype in Assignment Two. You may use any prototyping tool of your choice, provided that it allows you to share your design online and receive feedback from your peers.

We recommend using Figma for this activity due to its ease of use, accessibility, and built-in collaboration features. If you prefer to use another prototyping tool, please ensure it supports online access and commenting. If you're unsure about your selected tool’s suitability, consult your tutor or Unit Coordinator.

Task C: Online Peer-Review

For the final task, post the link to your mobile user interface design prototype (Task B) using the dedicated forum on the DGTL12008 unit website. This enables peers to review your prototype and leave meaningful feedback. Ensure the link to your prototype is accessible to your classmates

In addition to sharing your prototype, you must write a 150-300-word review for three (3) peers, addressing the following questions:

  • Is the mobile app aesthetically pleasing and minimalist?
  • Does the mobile app provide a good user experience?
  • Does the mobile app offer users control and freedom?
  • Are the images, icons, buttons and instructions intuitive?
  • Any suggestions for improving the user experience?

To meet the expected level of detail for a future developer, make sure to justify your decisions, follow task guidelines, utilise APA referencing, and carefully proofread your work.

Use of Generative Artificial Intelligence agents (Gen AI)

AI Assessment scale tool: 

Level 1: You must not use Al at any point during the assessment. You must demonstrate your core skills and knowledge. Any misuse or lack of disclosure regarding the use of AI tools will be considered a breach of academic integrity. 

If you are unsure, ask the Unit Coordinator.


Assessment Due Date

Week 6 Friday (29 Aug 2025) 11:45 pm AEST


Return Date to Students

Week 8 Friday (12 Sept 2025)


Weighting
40%

Assessment Criteria

Assessment Criteria
Task A : Design specification document (20 marks)

  • Title page and introduction
  • Platform
  • Functional
  • Flow chart/ Navigation map
  • Application Interface Design
  • Timeline
  • Referencing

Task B: Mobile User interface design prototypes(12.5 marks)

  • Originality
  • Completeness (includes all assets ready)
  • User experience
  • Interface design
  • Metaphor design

Task C: Online Peer-Review Adherence to the required discussion topics(7.5 marks)

  •  Quality and completeness of task. (ie. 3 online Peer Reviews, 150-300 words each)


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
  • create user interfaces and navigation controls for mobile applications
  • design, implement, test and debug mobile applications.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

2 Practical Assessment

Assessment Title
Prototype Mobile Application, Audiovisual promotional package and Creative statement & Resources Justification

Task Description

Assignment 2 consists of three related tasks:

  • Task A: Prototype Mobile Application
  • Task B: Audiovisual Promotional package
  • Task C: Brand Guidelines and Resources Justification (500-1000 words)

Task A: Prototype Mobile Application

In this task, you will create a prototype for the mobile application you proposed in Assignment 1. The prototype should be innovative, addressing a specific problem or filling a gap in the market. The mobile application should provide tangible benefits to users, such as cost reduction, increased productivity, new income streams, or improved customer service/workflow.

You are required to implement the mobile application using HTML5, CSS, and JavaScript. It is strongly recommended to use tools like IONIC and REACT for development. If you plan to use other tools, you must obtain permission from the tutor and unit coordinator. Please note that 'drag and drop' no-code development tools are not suitable for this assessment. All content and media elements in your prototype must be original.

Your mobile app should include:

  • A logical, consistent, and usable navigation system.
  • Content that aligns with the purpose of your mobile application.
  • Intuitive elements such as menus, buttons, icons and images with a minimalist design aesthetic for clarity.
  • An interactive form for user information input.

Ensure that the content, commands, and information layout in your mobile app match the chosen mobile operating system. Design elements, including images, fonts, colours, shapes, and textures, should be consistent with the mobile application theme.

More information about this task can be found on the unit website.

Task B: Audiovisual Promotional package

Your task is to create original graphic assets for your mobile app (icon and splash screen) and produce a promotional video to market it. Please ensure all work is your own, with no AI tools used in its generation.

Graphic Assets:

Mobile Application Icon:

  • Design and create an original, visually appealing, and representative application icon for the new mobile application.
  • Ensure that the icon is visually consistent with the application's theme, purpose, and target audience.
  • Please submit the mobile application icon in PNG or SVG format with dimensions of 1024x1024 pixels. Both Android and iOS platforms require a 1024x1024 PNG file.

Splash Screen:

  • Develop an engaging splash screen that effectively introduces the mobile application to users upon launch.
  • Incorporate relevant branding elements, captivating visuals, and a clear call-to-action to entice users to explore the application further.
  • Please submit the splash screen design in PNG or PSD format with dimensions of 4096x4096 pixels. Both Android and iOS platforms require a 4096x4096 PNG file.

Promotional Video:

  • Gather any necessary resources such as images, video clips, or sound effects that align with your video concept.
  • Use appropriate video editing software or tools to bring your video concept to life.
  • Ensure that your video is engaging and concise, and that it highlights the most important aspects of the mobile application.
  • Aim to create a visually appealing and persuasive video that motivates viewers to download and use the mobile application.
  • Keep the video duration within 30 seconds, as brevity is essential for capturing and retaining viewers' attention.

Export your completed video in a commonly supported format (e.g., MP4, MOV). Name the video file with your name and the title of the mobile application (e.g., "name_NewMobileAppPromo.mp4"). Ensure that your submission adheres to any specified file size or format requirements.

Guidelines:

Originality and Creativity:

  • All graphic assets and the promotional video must be original and created specifically for this assessment task. You are not permitted to use AI tools to generate visual assets.
  • Demonstrate creativity in your designs, utilizing appropriate colour schemes, typography, and visual elements.

Visual Consistency:

  • Maintain visual consistency throughout all assets, ensuring they align with the application's theme and branding.

Target Audience:

  • Consider the target audience of the mobile application and tailor the graphic assets and promotional video to appeal to their interests, needs, and preferences.

Quality and Professionalism:

  • Aim for high-quality designs and a professional standard in both graphic assets and the promotional video.


Submission Guidelines:

  • Create the mobile application icon, splash screen, and promotional video as separate files and then group into a .zip file.
  • Ensure the files are appropriately labeled and compressed (if necessary) to facilitate easy review as the following:
    • lastname_Icon.png
    • lastname_splashScreen.png
    • lastname_NewMobileAppPromo.mp4

Other Requirements and Tips

If licensed music or image is used, evidence of the licensing agreement must be provided.

Plan your production around the needs of a dedicated release platform.

Choose one publishing platform from the list below and optimise your video to meet its specific format requirements. For example, if you select TikTok, your video must adhere to its standard aspect ratio.

    • YouTube
    • Facebook
    • Instagram
    • TikTok
    • Snapchat
    • Twitter
       

Task C: Brand Guideline and Resources Justification (500-1000 words)

For this task, you'll create a brand guidelines document and justify the resources you used to execute your project. 

Submit your work as a Microsoft Word document, naming it 'Lastname_brandGuideline.docx' (remember to replace 'Lastname' with your surname). 

Brand Guidelines:

Your brand guidelines is a comprehensive document. It provides standard instructions for maintaining a brand's consistent visual and verbal identity across all communication channels and for all stakeholders (including designers, developers, marketers, and external partners). 

Be sure to cover key elements such as: 

  • Logos (Main icon for the mobile application)
  • Colour schemes 
  • Typography 
  • Tone of voice 

Resources Justification:

In this section, you will justify your selection and use of all resources employed in your project: 

  • Provide a clear rationale for each resource chosen, whether it's software, AI tools, audiovisual equipment, materials, or third-party open-source tools. 
  • Explain how each resource contributed to your project's overall success and quality. 
  • Highlight any limitations or challenges you faced in acquiring or using specific resources. 

Assignment 2 Presentation and submission

The assignment must be submitted electronically through the unit website. You must submit THREE(3) files to complete this assignment:

  • A ZIP file named 'Lastname_mobilePrototype.zip' containing the files in your mobile application (Task A);
  • A ZIP file named 'Lastname_audiovisualPromo.zip' containing the files in your audiovisual package such as the following(Task B):
    • lastname_Icon.png
    • lastname_splashScreen.png
    • lastname_NewMobileAppPromo.mp4
  • A Microsoft Word document named 'Lastname_brandGuideline.docx' containing your creative statement and resource justification word document(Task C);

To meet the expected level of detail for a future developer, make sure to justify your decisions, follow task guidelines, utilise APA referencing, and carefully proofread your work.

Use of Generative Artificial Intelligence agents (Gen AI)

AI Assessment scale tool: 

Level 3: You may use AI to assist with specific tasks such as assisting with coding/debugging, generating concepts, refining and evaluating your work. You must critically evaluate and modify any AI-generated content you use. Any misuse or lack of disclosure regarding the use of AI tools will be considered a breach of academic integrity. 

If you are unsure, ask the Unit Coordinator.


Assessment Due Date

Week 12 Friday (10 Oct 2025) 11:45 pm AEST


Return Date to Students

Review/Exam Week Friday (17 Oct 2025)


Weighting
60%

Assessment Criteria

Conceptualisation (5 marks):

  • Clear and well-defined concept for the mobile application prototype.
  • Demonstrates a thorough understanding of the problem or gap in the market being addressed.
  • Provides a compelling rationale for the mobile app's purpose and target audience.

Functionality (10 marks):

  • Mobile application prototype effectively fulfills its intended purpose.
  • All key features and functionalities are implemented and functional.
  • User interactions and navigation within the prototype are intuitive and seamless.

Creativity and Visual Appeal (20 marks):

  • The graphic assets and video demonstrate originality, creativity, and attention to visual aesthetics.
  • The application icon and splash screen are visually engaging and align with the overall theme and purpose of the mobile application.
  • The graphic assets and video effectively incorporate branding elements, such as logos, colors, and typography, to maintain consistency with the mobile application's identity.
  • The promotional video clearly communicates the features and benefits of the mobile application in a concise and engaging manner.
  • The video effectively captures the attention of the target audience and encourages them to download and use the application.
  • The graphic assets and video demonstrate technical proficiency in terms of resolution, aspect ratio, and file formats suitable for mobile application usage.
  • The video is well-edited, with smooth transitions, clear visuals, and appropriate use of sound (music or voiceover).
  • Overall Impact -The combined graphic assets and video create a compelling and professional presentation that effectively promotes the new mobile application.

Coding (10 marks):

  • Clean, well-structured, and organized code implementation.
  • Adherence to coding best practices, including appropriate commenting and documentation.
  • Demonstrable understanding of any third-party code snippets that have been incorporated into the mobile app framework.

Innovation (5 marks):

  • Demonstrates a creative and innovative approach in addressing the problem or filling the market gap.
  • Incorporates novel features, functionalities, or design elements that differentiate the mobile app from existing solutions.
  • Shows potential for practical application and commercial viability.

Brand Guidelines and resources justification(10 marks):

Clarity of Brand Guideline:

  • Clear, logical layout of brand guideline sections (e.g., logo, color, typography, tone). Professional formatting and headings used appropriately.
  • Demonstrates accurate understanding of branding principles. Includes appropriate elements such as logo use, color palette, fonts, and tone of voice.
  • Guideline is tailored appropriately to the brand's purpose, audience, and context (e.g., for a mobile app)
  • Written in clear, professional, and grammatically correct language. Style matches expectations for an academic or industry-standard document.
  • Demonstrates creativity in design choices and thoughtful brand development. Visually appealing layout that supports comprehension.

Justification of Resources:

  • The justification of resources demonstrates a thoughtful selection process, considering their relevance to the project's goals.
  • Each resource is adequately justified, showcasing its contribution to the success and quality of the project.
  • Limitations or challenges in resource acquisition or utilisation are acknowledged and addressed.

This assessment carries a total of 60 marks.


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
  • develop and optimise content for mobile devices
  • create user interfaces and navigation controls for mobile applications
  • design, implement, test and debug mobile applications.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?