In Progress
Please note that this Unit Profile is still in progress. The content below is subject to change.Overview
In this integrative capstone project, you will develop a significant and authentic mobile application. Specifically, you will employ the technical and professional skills that you have developed in your course of study to contribute to the development of an authentic web, hybrid, or native app. You will apply a relevant software engineering methodology, taking into account best practices in testing, quality assurance, and cyber security. You are required to use and document typical project management processes to ensure that the project is delivered on time and within budget.
Details
Pre-requisites or Co-requisites
Pre-Requisites: COIT20268 Responsive Web Design, COIT20269 Mobile Web Apps, COIT20270 App Development for Mobile Platforms, PPMP20007 Project Management Concepts, COIT20246 Networking and Cyber Security.
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 1 - 2025
Attendance Requirements
All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 12-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 25 hours of study per week, making a total of 300 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure - Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure - International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback - Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Unit Coordinator reflection
The unit requires students to progressively develop a prototype, and avoids excessive number of written reports, allowing students more time for development.
Keep the main focus on prototype development rather than producing excessive amount of written reports.
Feedback from Unit Coordinator reflection
Use of state-of-the-art tools would enable students to accelerate development of quality mobile applications.
Mandate the use of state-of-the-art tools, such as Figma for user interface design and Bootstrap for HTML page design.
- Apply a systems engineering process in the context of mobile application development, including requirement analysis, application software design, algorithm design, coding and debugging, software testing, and software project management, informed by research into best practice
- Demonstrate professional standards of software development, including technical skills, documentation, software quality assurance, cyber security best practices, risk mitigation strategies, and ethics
- Plan and manage the software development project, particularly the scheduling of time and resources and the generation of supporting documentation
- Work collaboratively as part of a productive team
- Communicate effectively by using written and oral presentation and understanding the needs of various stakeholders
- Critically review individual and team performance, along with identifying areas for improvement.
The Australian Computer Society (ACS), the professional association for Australia's ICT sector, recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments, and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.
This unit contributes to the following workplace skills as defined by SFIA 8 (the SFIA code is included):
- Requirements definition and management (REQM)
- Programming/software development (PROG)
- Software design (SWDN)
- Database design (DBDS)
- Data modelling and design (DTAN)
- Systems integration and build (SINT)
- Configuration management (CFMG)
- Testing (TEST)
- Research (RSCH)
- User experience evaluation (USEV)
- Application support (ASUP)
- System installation and removal (HSIN)
- Systems and software life cycle engineering (SLEN)
- Information security (SCTY)
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Written Assessment - 15% | ||||||
2 - Written Assessment - 10% | ||||||
3 - Presentation and Written Assessment - 25% | ||||||
4 - Practical and Written Assessment - 40% | ||||||
5 - Written Assessment - 10% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Knowledge | ||||||
2 - Communication | ||||||
3 - Cognitive, technical and creative skills | ||||||
4 - Research | ||||||
5 - Self-management | ||||||
6 - Ethical and Professional Responsibility | ||||||
7 - Leadership | ||||||
8 - Aboriginal and Torres Strait Islander Cultures |